From 9bc467652f58a4cff37c74db06c2de50a5f57e53 Mon Sep 17 00:00:00 2001 From: Andrey Akhmichin <15944199+nekonomicon@users.noreply.github.com> Date: Tue, 2 Jan 2024 10:45:38 +0500 Subject: [PATCH] Hardcode evil scientist health. --- dlls/clcampaign/evilsci.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/clcampaign/evilsci.cpp b/dlls/clcampaign/evilsci.cpp index 6abdb6d2..90504206 100644 --- a/dlls/clcampaign/evilsci.cpp +++ b/dlls/clcampaign/evilsci.cpp @@ -173,7 +173,7 @@ void CEvisci::Spawn() pev->solid = SOLID_SLIDEBOX; pev->movetype = MOVETYPE_STEP; m_bloodColor = BLOOD_COLOR_RED; - pev->health = gSkillData.zombieHealth; + pev->health = 800; pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin. m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) m_MonsterState = MONSTERSTATE_NONE;