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@ -35,7 +35,9 @@ cvar_t weaponstay = { "mp_weaponstay","0", FCVAR_SERVER }; |
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cvar_t selfgauss = { "selfgauss", "1", FCVAR_SERVER }; |
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cvar_t selfgauss = { "selfgauss", "1", FCVAR_SERVER }; |
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cvar_t chargerfix = { "chargerfix", "0", FCVAR_SERVER }; |
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cvar_t chargerfix = { "chargerfix", "0", FCVAR_SERVER }; |
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cvar_t satchelfix = { "satchelfix", "0", FCVAR_SERVER }; |
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cvar_t satchelfix = { "satchelfix", "0", FCVAR_SERVER }; |
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cvar_t explosionfix = { "explosionfix", "0", FCVAR_SERVER }; |
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cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "1", FCVAR_SERVER }; |
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cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "1", FCVAR_SERVER }; |
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cvar_t corpsephysics = { "corpsephysics", "0", FCVAR_SERVER }; |
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cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER }; |
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cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER }; |
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cvar_t flashlight = { "mp_flashlight","0", FCVAR_SERVER }; |
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cvar_t flashlight = { "mp_flashlight","0", FCVAR_SERVER }; |
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cvar_t aimcrosshair = { "mp_autocrosshair","1", FCVAR_SERVER }; |
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cvar_t aimcrosshair = { "mp_autocrosshair","1", FCVAR_SERVER }; |
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@ -486,7 +488,9 @@ void GameDLLInit( void ) |
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CVAR_REGISTER( &selfgauss ); |
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CVAR_REGISTER( &selfgauss ); |
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CVAR_REGISTER( &chargerfix ); |
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CVAR_REGISTER( &chargerfix ); |
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CVAR_REGISTER( &satchelfix ); |
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CVAR_REGISTER( &satchelfix ); |
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CVAR_REGISTER( &explosionfix ); |
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CVAR_REGISTER( &monsteryawspeedfix ); |
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CVAR_REGISTER( &monsteryawspeedfix ); |
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CVAR_REGISTER( &corpsephysics ); |
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CVAR_REGISTER( &forcerespawn ); |
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CVAR_REGISTER( &forcerespawn ); |
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CVAR_REGISTER( &flashlight ); |
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CVAR_REGISTER( &flashlight ); |
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CVAR_REGISTER( &aimcrosshair ); |
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CVAR_REGISTER( &aimcrosshair ); |
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