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Merge branch 'master' into gravgun

gravgun
Andrey Akhmichin 2 years ago
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998118f401
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  1. 3
      engine/sprite.h

3
engine/sprite.h

@ -28,11 +28,14 @@ SPRITE MODELS
#define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I') // little-endian "IDSP" #define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I') // little-endian "IDSP"
#define SPRITE_VERSION 2 // Half-Life sprites #define SPRITE_VERSION 2 // Half-Life sprites
#if !defined(SYNCTYPE_T)
#define SYNCTYPE_T
typedef enum typedef enum
{ {
ST_SYNC = 0, ST_SYNC = 0,
ST_RAND ST_RAND
} synctype_t; } synctype_t;
#endif
typedef enum typedef enum
{ {

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