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Do not override IsUseable function for m41a.
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@ -809,7 +809,6 @@ public:
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BOOL Deploy( void );
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BOOL Deploy( void );
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void Reload( void );
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void Reload( void );
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void WeaponIdle( void );
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void WeaponIdle( void );
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BOOL IsUseable();
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float m_flNextAnimTime;
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float m_flNextAnimTime;
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int m_iShell;
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int m_iShell;
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@ -284,12 +284,6 @@ void CMP41a::WeaponIdle( void )
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m_flTimeWeaponIdle = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); // how long till we do this again.
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m_flTimeWeaponIdle = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); // how long till we do this again.
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}
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}
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BOOL CMP41a::IsUseable()
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{
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//Can be used if the player has AR grenades. - Solokiller
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return CBasePlayerWeapon::IsUseable() || m_pPlayer->m_rgAmmo[m_iSecondaryAmmoType] > 0;
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}
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class CMP41aAmmoClip : public CBasePlayerAmmo
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class CMP41aAmmoClip : public CBasePlayerAmmo
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{
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{
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void Spawn( void )
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void Spawn( void )
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