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@ -284,12 +284,6 @@ void CMP41a::WeaponIdle( void ) |
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m_flTimeWeaponIdle = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); // how long till we do this again.
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m_flTimeWeaponIdle = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); // how long till we do this again.
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} |
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} |
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BOOL CMP41a::IsUseable() |
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{ |
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//Can be used if the player has AR grenades. - Solokiller
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return CBasePlayerWeapon::IsUseable() || m_pPlayer->m_rgAmmo[m_iSecondaryAmmoType] > 0; |
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} |
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class CMP41aAmmoClip : public CBasePlayerAmmo |
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class CMP41aAmmoClip : public CBasePlayerAmmo |
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{ |
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{ |
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void Spawn( void ) |
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void Spawn( void ) |
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