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Fix being able to break scripted_sequence by +using friendly NPCs to make them follow player (#375)

fix-cwd-path
Roman Chistokhodov 2 years ago committed by GitHub
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  1. 2
      dlls/talkmonster.cpp

2
dlls/talkmonster.cpp

@ -1344,7 +1344,7 @@ void CTalkMonster::StartFollowing( CBaseEntity *pLeader )
BOOL CTalkMonster::CanFollow( void ) BOOL CTalkMonster::CanFollow( void )
{ {
if( m_MonsterState == MONSTERSTATE_SCRIPT ) if( m_MonsterState == MONSTERSTATE_SCRIPT || m_IdealMonsterState == MONSTERSTATE_SCRIPT )
{ {
if( !m_pCine ) if( !m_pCine )
return FALSE; return FALSE;

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