Remove unneeded check.

This commit is contained in:
Night Owl 2017-12-21 17:03:10 +05:00
parent 795af828fc
commit 990502e6e2

View File

@ -851,12 +851,9 @@ void EV_FirePython( event_args_t *args )
if( EV_IsLocal( idx ) )
{
// Python uses different body in multiplayer versus single player
int multiplayer = gEngfuncs.GetMaxClients() == 1 ? 0 : 1;
// Add muzzle flash to current weapon model
EV_MuzzleFlash();
gEngfuncs.pEventAPI->EV_WeaponAnimation( PYTHON_FIRE1, multiplayer ? 1 : 0 );
gEngfuncs.pEventAPI->EV_WeaponAnimation( PYTHON_FIRE1, 1 );
V_PunchAxis( 0, -10.0 );
}