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Add monster_xenocrab implementation.

residual_point
Night Owl 7 years ago
parent
commit
98bde36aac
  1. 54
      dlls/headcrab.cpp

54
dlls/headcrab.cpp

@ -108,6 +108,7 @@ public:
}; };
LINK_ENTITY_TO_CLASS( monster_headcrab, CHeadCrab ) LINK_ENTITY_TO_CLASS( monster_headcrab, CHeadCrab )
LINK_ENTITY_TO_CLASS( monster_xenocrab, CHeadCrab )
DEFINE_CUSTOM_SCHEDULES( CHeadCrab ) DEFINE_CUSTOM_SCHEDULES( CHeadCrab )
{ {
@ -186,25 +187,32 @@ void CHeadCrab::SetYawSpeed( void )
{ {
int ys; int ys;
switch( m_Activity ) if( FClassnameIs( pev, "monster_xenocrab" ) )
{ {
case ACT_IDLE: pev->yaw_speed = RANDOM_LONG( 80, 90 );
ys = 30; }
break; else
case ACT_RUN: {
case ACT_WALK: switch( m_Activity )
ys = 20; {
break; case ACT_IDLE:
case ACT_TURN_LEFT: ys = 30;
case ACT_TURN_RIGHT: break;
ys = 60; case ACT_RUN:
break; case ACT_WALK:
case ACT_RANGE_ATTACK1: ys = 20;
ys = 30; break;
break; case ACT_TURN_LEFT:
default: case ACT_TURN_RIGHT:
ys = 30; ys = 60;
break; break;
case ACT_RANGE_ATTACK1:
ys = 30;
break;
default:
ys = 30;
break;
}
} }
pev->yaw_speed = ys; pev->yaw_speed = ys;
@ -281,7 +289,10 @@ void CHeadCrab::Spawn()
{ {
Precache(); Precache();
SET_MODEL( ENT( pev ), "models/headcrab.mdl" ); if( FClassnameIs( pev, "monster_xenocrab" ) )
SET_MODEL( ENT( pev ), "models/xenocrab.mdl" );
else
SET_MODEL( ENT( pev ), "models/headcrab.mdl" );
UTIL_SetSize( pev, Vector( -12, -12, 0 ), Vector( 12, 12, 24 ) ); UTIL_SetSize( pev, Vector( -12, -12, 0 ), Vector( 12, 12, 24 ) );
pev->solid = SOLID_SLIDEBOX; pev->solid = SOLID_SLIDEBOX;
@ -309,7 +320,10 @@ void CHeadCrab::Precache()
PRECACHE_SOUND_ARRAY( pDeathSounds ); PRECACHE_SOUND_ARRAY( pDeathSounds );
PRECACHE_SOUND_ARRAY( pBiteSounds ); PRECACHE_SOUND_ARRAY( pBiteSounds );
PRECACHE_MODEL( "models/headcrab.mdl" ); if( FClassnameIs( pev, "monster_xenocrab" ) )
PRECACHE_MODEL( "models/xenocrab.mdl" );
else
PRECACHE_MODEL( "models/headcrab.mdl" );
} }
//========================================================= //=========================================================

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