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Show opfor title
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@ -540,6 +540,9 @@ private:
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int m_HUD_title_life;
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int m_HUD_title_half;
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int m_HUD_title_opposing;
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int m_HUD_title_force;
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};
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//
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@ -49,6 +49,9 @@ int CHudMessage::VidInit( void )
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m_HUD_title_half = gHUD.GetSpriteIndex( "title_half" );
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m_HUD_title_life = gHUD.GetSpriteIndex( "title_life" );
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m_HUD_title_opposing = gHUD.GetSpriteIndex( "title_opposing" );
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m_HUD_title_force = gHUD.GetSpriteIndex( "title_force" );
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return 1;
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}
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@ -341,6 +344,17 @@ int CHudMessage::Draw( float fTime )
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SPR_Set( gHUD.GetSprite( m_HUD_title_life ), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 );
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SPR_DrawAdditive( 0, x + halfWidth, y, &gHUD.GetSpriteRect( m_HUD_title_life ) );
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y += fullHeight;
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halfWidth = gHUD.GetSpriteRect( m_HUD_title_opposing ).right - gHUD.GetSpriteRect( m_HUD_title_opposing ).left;
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fullWidth = halfWidth + gHUD.GetSpriteRect( m_HUD_title_force ).right - gHUD.GetSpriteRect( m_HUD_title_force ).left;
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SPR_Set( gHUD.GetSprite( m_HUD_title_opposing ), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 );
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SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect( m_HUD_title_half ) );
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SPR_Set( gHUD.GetSprite( m_HUD_title_force ), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 );
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SPR_DrawAdditive( 0, x + halfWidth, y, &gHUD.GetSpriteRect( m_HUD_title_life ) );
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drawn = 1;
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}
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}
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