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@ -763,7 +763,7 @@ void EV_FireEagel1( event_args_t *args )
@@ -763,7 +763,7 @@ void EV_FireEagel1( event_args_t *args )
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if( EV_IsLocal( idx ) ) |
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{ |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( empty ? EAGEL_FIRE1 : EAGEL_FIRE1, 2 ); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( empty ? EAGEL_FIRE1 : EAGEL_FIRE1, 0 ); |
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V_PunchAxis( 0, -2.0 ); |
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} |
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@ -807,7 +807,7 @@ void EV_FireEagel2( event_args_t *args )
@@ -807,7 +807,7 @@ void EV_FireEagel2( event_args_t *args )
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if( EV_IsLocal( idx ) ) |
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{ |
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// Add muzzle flash to current weapon model
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gEngfuncs.pEventAPI->EV_WeaponAnimation( EAGEL_FIRE1, 2 ); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( EAGEL_FIRE1, 0 ); |
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V_PunchAxis( 0, -2.0 ); |
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} |
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@ -974,7 +974,7 @@ void EV_FireShotGunADouble( event_args_t *args )
@@ -974,7 +974,7 @@ void EV_FireShotGunADouble( event_args_t *args )
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{ |
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// Add muzzle flash to current weapon model
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EV_MuzzleFlash(); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( SHOTGUNA_SHOOT, 2 ); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( SHOTGUNA_SHOOT, 0 ); |
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V_PunchAxis( 0, -10.0 ); |
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} |
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@ -1028,7 +1028,7 @@ void EV_FireShotGunASingle( event_args_t *args )
@@ -1028,7 +1028,7 @@ void EV_FireShotGunASingle( event_args_t *args )
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{ |
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// Add muzzle flash to current weapon model
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EV_MuzzleFlash(); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( SHOTGUNA_SHOOT, 2 ); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( SHOTGUNA_SHOOT, 0 ); |
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V_PunchAxis( 0, -5.0 ); |
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} |
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@ -1072,7 +1072,7 @@ void EV_ShockFire( event_args_t *args )
@@ -1072,7 +1072,7 @@ void EV_ShockFire( event_args_t *args )
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int idx; |
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vec3_t origin; |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( SHOCK_FIRE, 2 ); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( SHOCK_FIRE, 0 ); |
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cl_entity_t *view = gEngfuncs.GetViewModel(); |
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if( view != NULL ) |
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{ |
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@ -1093,7 +1093,7 @@ void EV_ShockFire( event_args_t *args )
@@ -1093,7 +1093,7 @@ void EV_ShockFire( event_args_t *args )
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if( EV_IsLocal( idx ) ) |
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{ |
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if( args->iparam1 ) |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( SHOCK_FIRE, 1 ); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( SHOCK_FIRE, 0 ); |
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V_PunchAxis( 0, -2.0 ); |
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} |
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@ -1136,7 +1136,7 @@ void EV_FireUZI( event_args_t *args )
@@ -1136,7 +1136,7 @@ void EV_FireUZI( event_args_t *args )
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// Add muzzle flash to current weapon model
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EV_MuzzleFlash(); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( UZI_FIRE1 + gEngfuncs.pfnRandomLong( 0, 2 ), 2 ); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( UZI_FIRE1 + gEngfuncs.pfnRandomLong( 0, 2 ), 0 ); |
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V_PunchAxis( 0, gEngfuncs.pfnRandomFloat( -2, 2 ) ); |
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} |
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@ -1299,7 +1299,7 @@ void EV_FireAK47( event_args_t *args )
@@ -1299,7 +1299,7 @@ void EV_FireAK47( event_args_t *args )
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// Add muzzle flash to current weapon model
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EV_MuzzleFlash(); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( AK47_SHOOT_1 + gEngfuncs.pfnRandomLong( 0, 2 ), 2 ); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( AK47_SHOOT_1 + gEngfuncs.pfnRandomLong( 0, 2 ), 0 ); |
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V_PunchAxis( 0, gEngfuncs.pfnRandomFloat( -2, 2 ) ); |
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} |
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@ -1365,7 +1365,7 @@ void EV_FireMinigun( event_args_t *args )
@@ -1365,7 +1365,7 @@ void EV_FireMinigun( event_args_t *args )
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{ |
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// Add muzzle flash to current weapon model
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EV_MuzzleFlash(); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( MINIGUN_FIRE1 + gEngfuncs.pfnRandomLong( 0, 2 ), 2 ); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( MINIGUN_FIRE1 + gEngfuncs.pfnRandomLong( 0, 2 ), 0 ); |
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V_PunchAxis( 0, gEngfuncs.pfnRandomFloat( -2, 2 ) ); |
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} |
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@ -1437,7 +1437,7 @@ void EV_FireMP41a( event_args_t *args )
@@ -1437,7 +1437,7 @@ void EV_FireMP41a( event_args_t *args )
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// Add muzzle flash to current weapon model
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EV_MuzzleFlash(); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( MP41a_FIRE1 + gEngfuncs.pfnRandomLong(0,2), 2 ); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( MP41a_FIRE1 + gEngfuncs.pfnRandomLong(0,2), 0 ); |
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V_PunchAxis( 0, gEngfuncs.pfnRandomFloat( -2, 2 ) ); |
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} |
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@ -1480,7 +1480,7 @@ void EV_FireMP41a2( event_args_t *args )
@@ -1480,7 +1480,7 @@ void EV_FireMP41a2( event_args_t *args )
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if( EV_IsLocal( idx ) ) |
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{ |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( MP41a_LAUNCH, 2 ); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( MP41a_LAUNCH, 0 ); |
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V_PunchAxis( 0, -10 ); |
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} |
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@ -1972,13 +1972,13 @@ void EV_Swort( event_args_t *args )
@@ -1972,13 +1972,13 @@ void EV_Swort( event_args_t *args )
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switch( (g_iSwort++) % 3 ) |
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{ |
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case 0: |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( SWORT_ATTACK1MISS, 1 ); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( SWORT_ATTACK1MISS, 0 ); |
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break; |
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case 1: |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( SWORT_ATTACK2MISS, 1 ); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( SWORT_ATTACK2MISS, 0 ); |
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break; |
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case 2: |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( SWORT_ATTACK3MISS, 1 ); |
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gEngfuncs.pEventAPI->EV_WeaponAnimation( SWORT_ATTACK3MISS, 0 ); |
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break; |
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} |
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} |
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