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wscript: update.

poke646
Andrey Akhmichin 4 years ago
parent
commit
939efc24e1
  1. 17
      cl_dll/wscript
  2. 12
      dlls/wscript

17
cl_dll/wscript

@ -23,21 +23,8 @@ def build(bld):
source += bld.path.ant_glob([ source += bld.path.ant_glob([
'hl/*.cpp' 'hl/*.cpp'
]) ])
source += bld.path.parent.ant_glob([ source += bld.path.ant_glob([
'dlls/crossbow.cpp', 'poke646/scope.cpp'
'dlls/crowbar.cpp',
'dlls/egon.cpp',
'dlls/gauss.cpp',
'dlls/glock.cpp',
'dlls/handgrenade.cpp',
'dlls/hornetgun.cpp',
'dlls/mp5.cpp',
'dlls/python.cpp',
'dlls/rpg.cpp',
'dlls/satchel.cpp',
'dlls/shotgun.cpp',
'dlls/squeakgrenade.cpp',
'dlls/tripmine.cpp'
]) ])
source += [ source += [
'GameStudioModelRenderer.cpp', 'GameStudioModelRenderer.cpp',

12
dlls/wscript

@ -25,7 +25,9 @@ def build(bld):
source = bld.path.parent.ant_glob([ source = bld.path.parent.ant_glob([
'pm_shared/*.c', 'pm_shared/*.c',
]) ])
source += bld.path.ant_glob([
'poke646/*.cpp',
])
source += [ source += [
'agrunt.cpp', 'agrunt.cpp',
'airtank.cpp', 'airtank.cpp',
@ -49,7 +51,7 @@ def build(bld):
'defaultai.cpp', 'defaultai.cpp',
'doors.cpp', 'doors.cpp',
'effects.cpp', 'effects.cpp',
'egon.cpp', # 'egon.cpp',
'explode.cpp', 'explode.cpp',
'flyingmonster.cpp', 'flyingmonster.cpp',
'func_break.cpp', 'func_break.cpp',
@ -68,13 +70,13 @@ def build(bld):
'h_cine.cpp', 'h_cine.cpp',
'h_cycler.cpp', 'h_cycler.cpp',
'h_export.cpp', 'h_export.cpp',
'handgrenade.cpp', # 'handgrenade.cpp',
'hassassin.cpp', 'hassassin.cpp',
'headcrab.cpp', 'headcrab.cpp',
'healthkit.cpp', 'healthkit.cpp',
'hgrunt.cpp', 'hgrunt.cpp',
'hornet.cpp', 'hornet.cpp',
'hornetgun.cpp', # 'hornetgun.cpp',
'houndeye.cpp', 'houndeye.cpp',
'ichthyosaur.cpp', 'ichthyosaur.cpp',
'islave.cpp', 'islave.cpp',
@ -97,7 +99,7 @@ def build(bld):
'plats.cpp', 'plats.cpp',
'player.cpp', 'player.cpp',
'playermonster.cpp', 'playermonster.cpp',
'python.cpp', # 'python.cpp',
'rat.cpp', 'rat.cpp',
'roach.cpp', 'roach.cpp',
'rpg.cpp', 'rpg.cpp',

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