mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-01-23 21:24:27 +00:00
Turn on fixes.
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parent
fdd08e93f7
commit
939602079f
@ -60,13 +60,13 @@ endif()
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option(BARNACLE_FIX_VISIBILITY "Enable barnacle tongue length fix" OFF)
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option(BARNACLE_FIX_VISIBILITY "Enable barnacle tongue length fix" OFF)
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option(CLIENT_WEAPONS "Enable client local weapons prediction" ON)
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option(CLIENT_WEAPONS "Enable client local weapons prediction" ON)
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option(CROWBAR_IDLE_ANIM "Enable crowbar idle animation" OFF)
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option(CROWBAR_IDLE_ANIM "Enable crowbar idle animation" ON)
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option(CROWBAR_DELAY_FIX "Enable crowbar attack delay fix" OFF)
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option(CROWBAR_DELAY_FIX "Enable crowbar attack delay fix" ON)
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option(CROWBAR_FIX_RAPID_CROWBAR "Enable rapid crowbar fix" OFF)
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option(CROWBAR_FIX_RAPID_CROWBAR "Enable rapid crowbar fix" ON)
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option(GAUSS_OVERCHARGE_FIX "Enable gauss overcharge fix" OFF)
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option(GAUSS_OVERCHARGE_FIX "Enable gauss overcharge fix" ON)
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option(TRIPMINE_BEAM_DUPLICATION_FIX "Enable fix of tripmine beam duplication on level transition" OFF)
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option(TRIPMINE_BEAM_DUPLICATION_FIX "Enable fix of tripmine beam duplication on level transition" ON)
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option(HANDGRENADE_DEPLOY_FIX "Enable handgrenade deploy animation fix after finishing a throw" OFF)
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option(HANDGRENADE_DEPLOY_FIX "Enable handgrenade deploy animation fix after finishing a throw" ON)
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option(WEAPONS_ANIMATION_TIMES_FIX "Enable animation times fix for some weapons" OFF)
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option(WEAPONS_ANIMATION_TIMES_FIX "Enable animation times fix for some weapons" ON)
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option(OEM_BUILD "Enable OEM Build" OFF)
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option(OEM_BUILD "Enable OEM Build" OFF)
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option(HLDEMO_BUILD "Enable Demo Build" OFF)
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option(HLDEMO_BUILD "Enable Demo Build" OFF)
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@ -32,10 +32,10 @@ cvar_t timelimit = { "mp_timelimit","0", FCVAR_SERVER };
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cvar_t friendlyfire = { "mp_friendlyfire","0", FCVAR_SERVER };
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cvar_t friendlyfire = { "mp_friendlyfire","0", FCVAR_SERVER };
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cvar_t falldamage = { "mp_falldamage","0", FCVAR_SERVER };
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cvar_t falldamage = { "mp_falldamage","0", FCVAR_SERVER };
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cvar_t weaponstay = { "mp_weaponstay","0", FCVAR_SERVER };
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cvar_t weaponstay = { "mp_weaponstay","0", FCVAR_SERVER };
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cvar_t selfgauss = { "selfgauss", "1", FCVAR_SERVER };
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cvar_t selfgauss = { "selfgauss", "0", FCVAR_SERVER };
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cvar_t chargerfix = { "chargerfix", "0", FCVAR_SERVER };
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cvar_t chargerfix = { "chargerfix", "1", FCVAR_SERVER };
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cvar_t satchelfix = { "satchelfix", "0", FCVAR_SERVER };
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cvar_t satchelfix = { "satchelfix", "1", FCVAR_SERVER };
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cvar_t explosionfix = { "explosionfix", "0", FCVAR_SERVER };
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cvar_t explosionfix = { "explosionfix", "1", FCVAR_SERVER };
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cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "1", FCVAR_SERVER };
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cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "1", FCVAR_SERVER };
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cvar_t corpsephysics = { "corpsephysics", "0", FCVAR_SERVER };
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cvar_t corpsephysics = { "corpsephysics", "0", FCVAR_SERVER };
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cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER };
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cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER };
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