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@ -319,7 +319,7 @@ BOOL CBasePlayer::W_CheckNoAmmo()
@@ -319,7 +319,7 @@ BOOL CBasePlayer::W_CheckNoAmmo()
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if ( m_iQuakeWeapon == IT_LIGHTNING ) |
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{ |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usLightning, 0, (float *)&pev->origin, (float *)&pev->angles, 0.0, 0.0, 0, 1, 0, 0 ); |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usLightning, 0, pev->origin, pev->angles, 0.0, 0.0, 0, 1, 0, 0 ); |
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if ( m_pActiveItem ) |
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((CQuakeGun*)m_pActiveItem)->DestroyEffect(); |
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@ -335,7 +335,7 @@ void CBasePlayer::W_ChangeWeapon( int iWeaponNumber )
@@ -335,7 +335,7 @@ void CBasePlayer::W_ChangeWeapon( int iWeaponNumber )
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{ |
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if ( m_iQuakeWeapon == IT_LIGHTNING ) |
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{ |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usLightning, 0, (float *)&pev->origin, (float *)&pev->angles, 0.0, 0.0, 0, 1, 0, 0 ); |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usLightning, 0, pev->origin, pev->angles, 0.0, 0.0, 0, 1, 0, 0 ); |
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if ( m_pActiveItem ) |
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((CQuakeGun*)m_pActiveItem)->DestroyEffect(); |
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@ -759,7 +759,7 @@ void CBasePlayer::W_FireAxe()
@@ -759,7 +759,7 @@ void CBasePlayer::W_FireAxe()
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// Single barrel shotgun
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void CBasePlayer::W_FireShotgun( int iQuadSound ) |
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{ |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usShotgunSingle, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, iQuadSound, 0, 0, 0 ); |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usShotgunSingle, 0, g_vecZero, g_vecZero, 0.0, 0.0, iQuadSound, 0, 0, 0 ); |
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if (gpGlobals->deathmatch != 4 ) |
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*m_pCurrentAmmo -= 1; |
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@ -770,7 +770,7 @@ void CBasePlayer::W_FireShotgun( int iQuadSound )
@@ -770,7 +770,7 @@ void CBasePlayer::W_FireShotgun( int iQuadSound )
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void CBasePlayer::W_FireHook( void ) |
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{ |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST | FEV_GLOBAL, edict(), g_usHook, 0, (float *)&pev->origin, (float *)&pev->angles, 0.0, 0.0, 0, 0, 0, 0 ); |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST | FEV_GLOBAL, edict(), g_usHook, 0, pev->origin, pev->angles, 0.0, 0.0, 0, 0, 0, 0 ); |
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Throw_Grapple(); |
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} |
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@ -794,7 +794,7 @@ void CBasePlayer::W_FireSuperShotgun( int iQuadSound )
@@ -794,7 +794,7 @@ void CBasePlayer::W_FireSuperShotgun( int iQuadSound )
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return; |
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} |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usShotgunDouble, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, iQuadSound, 0, 0, 0 ); |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usShotgunDouble, 0, g_vecZero, g_vecZero, 0.0, 0.0, iQuadSound, 0, 0, 0 ); |
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if (gpGlobals->deathmatch != 4 ) |
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*m_pCurrentAmmo -= 2; |
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@ -805,7 +805,7 @@ void CBasePlayer::W_FireSuperShotgun( int iQuadSound )
@@ -805,7 +805,7 @@ void CBasePlayer::W_FireSuperShotgun( int iQuadSound )
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// Rocket launcher
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void CBasePlayer::W_FireRocket( int iQuadSound ) |
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{ |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usRocket, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, iQuadSound, 0, 0, 0 ); |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usRocket, 0, g_vecZero, g_vecZero, 0.0, 0.0, iQuadSound, 0, 0, 0 ); |
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if (gpGlobals->deathmatch != 4 ) |
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*m_pCurrentAmmo -= 1; |
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@ -820,7 +820,7 @@ void CBasePlayer::W_FireRocket( int iQuadSound )
@@ -820,7 +820,7 @@ void CBasePlayer::W_FireRocket( int iQuadSound )
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// Grenade launcher
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void CBasePlayer::W_FireGrenade( int iQuadSound ) |
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{ |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usGrenade, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, iQuadSound, 0, 0, 0 ); |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usGrenade, 0, g_vecZero, g_vecZero, 0.0, 0.0, iQuadSound, 0, 0, 0 ); |
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if (gpGlobals->deathmatch != 4 ) |
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*m_pCurrentAmmo -= 1; |
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@ -851,7 +851,7 @@ void CBasePlayer::W_FireLightning( int iQuadSound )
@@ -851,7 +851,7 @@ void CBasePlayer::W_FireLightning( int iQuadSound )
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//This should already be IT_LIGHTNING but what the heck.
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if ( m_iQuakeWeapon == IT_LIGHTNING ) |
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{ |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usLightning, 0, (float *)&pev->origin, (float *)&pev->angles, 0.0, 0.0, 0, 1, 0, 0 ); |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usLightning, 0, pev->origin, pev->angles, 0.0, 0.0, 0, 1, 0, 0 ); |
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if ( m_pActiveItem ) |
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((CQuakeGun*)m_pActiveItem)->DestroyEffect(); |
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@ -891,7 +891,7 @@ void CBasePlayer::W_FireLightning( int iQuadSound )
@@ -891,7 +891,7 @@ void CBasePlayer::W_FireLightning( int iQuadSound )
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} |
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} |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usLightning, 0, (float *)&pev->origin, (float *)&pev->angles, 0.0, 0.0, iQuadSound, 0, playsound, 0 ); |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usLightning, 0, pev->origin, pev->angles, 0.0, 0.0, iQuadSound, 0, playsound, 0 ); |
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#if !defined( CLIENT_DLL ) |
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@ -914,7 +914,7 @@ void CBasePlayer::W_FireLightning( int iQuadSound )
@@ -914,7 +914,7 @@ void CBasePlayer::W_FireLightning( int iQuadSound )
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// Super Nailgun
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void CBasePlayer::W_FireSuperSpikes( int iQuadSound ) |
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{ |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usSuperSpike, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, iQuadSound, 0, m_iNailOffset > 0.0 ? 1 : 0, 0 ); |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usSuperSpike, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, iQuadSound, 0, m_iNailOffset > 0.0 ? 1 : 0, 0 ); |
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if (gpGlobals->deathmatch != 4 ) |
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*m_pCurrentAmmo -= 2; |
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@ -943,7 +943,7 @@ void CBasePlayer::W_FireSpikes( int iQuadSound )
@@ -943,7 +943,7 @@ void CBasePlayer::W_FireSpikes( int iQuadSound )
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return; |
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} |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usSpike, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, iQuadSound, 0, m_iNailOffset > 0.0f ? 1 : 0, 0 ); |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usSpike, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, iQuadSound, 0, m_iNailOffset > 0.0f ? 1 : 0, 0 ); |
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// Fire left then right
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if (m_iNailOffset == 2) |
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@ -980,13 +980,12 @@ void CBasePlayer::W_Attack( int iQuadSound )
@@ -980,13 +980,12 @@ void CBasePlayer::W_Attack( int iQuadSound )
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else |
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m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f; |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usAxeSwing, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, iQuadSound, 0, 0, 0 ); |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usAxeSwing, 0, g_vecZero, g_vecZero, 0.0, 0.0, iQuadSound, 0, 0, 0 ); |
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// Delay attack for 0.3
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m_flAxeFire = gpGlobals->time + 0.3f; |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usAxe, 0.3, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, iQuadSound, 0, 0, 0 ); |
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PLAYBACK_EVENT_FULL( FEV_NOTHOST, edict(), m_usAxe, 0.3, g_vecZero, g_vecZero, 0.0, 0.0, iQuadSound, 0, 0, 0 ); |
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} |
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else if (m_iQuakeWeapon == IT_SHOTGUN) |
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{ |
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