diff --git a/dlls/vendetta/par21.cpp b/dlls/vendetta/par21.cpp index c1bbe41e..9ea47af7 100644 --- a/dlls/vendetta/par21.cpp +++ b/dlls/vendetta/par21.cpp @@ -35,10 +35,8 @@ enum par21_e PAR21_FIRE3 }; - LINK_ENTITY_TO_CLASS(weapon_par21, CPar21) - //========================================================= //========================================================= int CPar21::SecondaryAmmoIndex(void) @@ -129,14 +127,14 @@ void CPar21::PrimaryAttack() if (m_pPlayer->pev->waterlevel == 3) { PlayEmptySound(); - m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.15; + m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.15f; return; } if (m_iClip <= 0) { PlayEmptySound(); - m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.15; + m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.15f; return; } @@ -167,10 +165,10 @@ void CPar21::PrimaryAttack() PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usPar21, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, 0, 0, 0, 0); - m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.1; + m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.1f; if (m_flNextPrimaryAttack < UTIL_WeaponTimeBase()) - m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.1; + m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.1f; m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15); } @@ -183,7 +181,7 @@ void CPar21::SecondaryAttack(void) if (m_pPlayer->pev->waterlevel == 3) { PlayEmptySound(); - m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.15; + m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.15f; return; } @@ -197,7 +195,7 @@ void CPar21::SecondaryAttack(void) m_pPlayer->m_iWeaponFlash = BRIGHT_GUN_FLASH; m_pPlayer->m_iExtraSoundTypes = bits_SOUND_DANGER; - m_pPlayer->m_flStopExtraSoundTime = UTIL_WeaponTimeBase() + 0.2; + m_pPlayer->m_flStopExtraSoundTime = UTIL_WeaponTimeBase() + 0.2f; m_pPlayer->m_rgAmmo[m_iSecondaryAmmoType]--;