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Use fabs for float.
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@ -590,7 +590,7 @@ float CBot::BotChangeYaw( float speed )
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ideal = pev->ideal_yaw;
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// find the difference in the current and ideal angle
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diff = abs(current - ideal);
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diff = fabs(current - ideal);
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// check if the bot is already facing the ideal_yaw direction...
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if (diff <= 1)
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@ -1334,10 +1334,10 @@ void CBot::BotTurnAtWall( TraceResult *tr )
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// D1 and D2 are the difference (in degrees) between the bot's current
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// angle and Y1 or Y2 (respectively).
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D1 = abs(Y - Y1);
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if (D1 > 179) D1 = abs(D1 - 360);
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D2 = abs(Y - Y2);
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if (D2 > 179) D2 = abs(D2 - 360);
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D1 = fabs(Y - Y1);
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if (D1 > 179) D1 = fabs(D1 - 360);
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D2 = fabs(Y - Y2);
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if (D2 > 179) D2 = fabs(D2 - 360);
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// If difference 1 (D1) is more than difference 2 (D2) then the bot will
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// have to turn LESS if it heads in direction Y1 otherwise, head in
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