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@ -1349,6 +1349,7 @@ public: |
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Vector m_vecSpawnAngles; |
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Vector m_vecSpawnAngles; |
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bool m_fSpawnSaved; |
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bool m_fSpawnSaved; |
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bool m_fIsBack; |
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bool m_fIsBack; |
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bool m_fSkipSpawnCheck; // skip 30 seconds check when called by multimanager or trigger_once
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}; |
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}; |
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LINK_ENTITY_TO_CLASS( trigger_changelevel, CChangeLevel ) |
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LINK_ENTITY_TO_CLASS( trigger_changelevel, CChangeLevel ) |
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@ -1478,6 +1479,10 @@ void CChangeLevel::UseChangeLevel( CBaseEntity *pActivator, CBaseEntity *pCaller |
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{ |
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{ |
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// if not activated by touch, do not count players
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// if not activated by touch, do not count players
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m_bUsed = true; |
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m_bUsed = true; |
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if( pCaller && FClassnameIs( pCaller->edict(), "multimanager" ) || FClassnameIs( pCaller->edict(), "trigger_once" ) ) |
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m_fSkipSpawnCheck = true; |
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else |
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m_fSkipSpawnCheck = false; |
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ChangeLevelNow( pActivator ); |
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ChangeLevelNow( pActivator ); |
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} |
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} |
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@ -1945,6 +1950,24 @@ void CoopSaveTrain( CBaseEntity *pPlayer, SavedCoords *coords) |
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coords->trainsaved = true; |
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coords->trainsaved = true; |
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} |
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} |
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void BecomeSpectator( CBasePlayer *pPlayer ); |
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void BecomeSpectator( CBasePlayer *pPlayer ); |
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CBaseEntity *FindTriggerTransition( char *pVolumeName ) |
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{ |
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edict_t *pentVolume = FIND_ENTITY_BY_TARGETNAME( NULL, pVolumeName ); |
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while( !FNullEnt( pentVolume ) ) |
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{ |
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CBaseEntity *pVolume = CBaseEntity::Instance( pentVolume ); |
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if( pVolume && FClassnameIs( pVolume->pev, "trigger_transition" ) ) |
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{ |
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return pVolume; |
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} |
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pentVolume = FIND_ENTITY_BY_TARGETNAME( pentVolume, pVolumeName ); |
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} |
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return NULL; |
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} |
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void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) |
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void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) |
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{ |
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{ |
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edict_t *pentLandmark; |
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edict_t *pentLandmark; |
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@ -2125,7 +2148,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) |
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{ |
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{ |
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CBaseEntity *plr = UTIL_PlayerByIndex( i ); |
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CBaseEntity *plr = UTIL_PlayerByIndex( i ); |
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if( plr && plr->IsPlayer() ) |
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if( plr && plr->IsPlayer() && ( !FindTriggerTransition( m_szLandmarkName ) || (gpGlobals->time -((CBasePlayer*)plr)->m_flSpawnTime ) > 30 ) || m_fSkipSpawnCheck ) |
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{ |
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{ |
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if( InTransitionVolume( plr, m_szLandmarkName )) |
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if( InTransitionVolume( plr, m_szLandmarkName )) |
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{ |
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{ |
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@ -2142,7 +2165,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) |
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ALERT( at_console, "There are %d players in transition volume %s\n", count, m_szLandmarkName ); |
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ALERT( at_console, "There are %d players in transition volume %s\n", count, m_szLandmarkName ); |
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} |
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} |
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else if( !InTransitionVolume( pPlayer, m_szLandmarkName ) ) |
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else if( !m_fSkipSpawnCheck && ( (gpGlobals->time -((CBasePlayer*)pPlayer)->m_flSpawnTime ) < 30 ) && FindTriggerTransition( m_szLandmarkName ) && !InTransitionVolume( pPlayer, m_szLandmarkName ) ) |
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{ |
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{ |
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ALERT( at_console, "Player isn't in the transition volume %s, aborting\n", m_szLandmarkName ); |
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ALERT( at_console, "Player isn't in the transition volume %s, aborting\n", m_szLandmarkName ); |
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return; |
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return; |
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@ -2244,6 +2267,8 @@ void CChangeLevel::TouchChangeLevel( CBaseEntity *pOther ) |
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if( !FClassnameIs( pOther->pev, "player" ) ) |
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if( !FClassnameIs( pOther->pev, "player" ) ) |
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return; |
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return; |
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m_fSkipSpawnCheck = false; |
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ChangeLevelNow( pOther ); |
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ChangeLevelNow( pOther ); |
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} |
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} |
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