From 8fb5b78fda8b502a820de695d2dfaa46e74a5d12 Mon Sep 17 00:00:00 2001 From: Night Owl Date: Mon, 29 Jan 2018 11:38:03 +0500 Subject: [PATCH] Update game description. --- dlls/client.cpp | 2 +- dlls/gamerules.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/client.cpp b/dlls/client.cpp index 9389af44..b162f428 100644 --- a/dlls/client.cpp +++ b/dlls/client.cpp @@ -949,7 +949,7 @@ const char *GetGameDescription() if( g_pGameRules ) // this function may be called before the world has spawned, and the game rules initialized return g_pGameRules->GetGameDescription(); else - return "Half-Life"; + return "Half-Life: Visitors"; } /* diff --git a/dlls/gamerules.h b/dlls/gamerules.h index 04c6eea5..b8ea6df0 100644 --- a/dlls/gamerules.h +++ b/dlls/gamerules.h @@ -76,7 +76,7 @@ public: virtual BOOL IsDeathmatch( void ) = 0;//is this a deathmatch game? virtual BOOL IsTeamplay( void ) { return FALSE; };// is this deathmatch game being played with team rules? virtual BOOL IsCoOp( void ) = 0;// is this a coop game? - virtual const char *GetGameDescription( void ) { return "Half-Life"; } // this is the game name that gets seen in the server browser + virtual const char *GetGameDescription( void ) { return "Half-Life: Visitors"; } // this is the game name that gets seen in the server browser // Client connection/disconnection virtual BOOL ClientConnected( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128] ) = 0;// a client just connected to the server (player hasn't spawned yet)