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https://github.com/YGGverse/hlsdk-portable.git
synced 2025-03-13 05:51:19 +00:00
Fix weapons spread.
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parent
e33349e456
commit
8e411eb695
@ -150,17 +150,17 @@ void CAK47::PrimaryAttack()
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else
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{
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if( m_pPlayer->pev->button & IN_JUMP )
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{
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vecSpread = Vector( m_pPlayer->m_flBulletSpreadCoefficient * 2.4 + 0.065, m_pPlayer->m_flBulletSpreadCoefficient * 2.1 + 0.05, 0 );
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if( m_pPlayer->m_flBulletSpreadCoefficient < 0.08 )
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m_pPlayer->m_flBulletSpreadCoefficient += 0.009;
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}
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else
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{
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vecSpread = Vector( m_pPlayer->m_flBulletSpreadCoefficient * 8.0 + 0.3, m_pPlayer->m_flBulletSpreadCoefficient * 6.0 + 0.2, 0 );
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if( m_pPlayer->m_flBulletSpreadCoefficient < 0.1 )
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m_pPlayer->m_flBulletSpreadCoefficient += 0.012;
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}
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else
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{
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vecSpread = Vector( m_pPlayer->m_flBulletSpreadCoefficient * 2.4 + 0.065, m_pPlayer->m_flBulletSpreadCoefficient * 2.1 + 0.05, 0 );
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if( m_pPlayer->m_flBulletSpreadCoefficient < 0.08 )
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m_pPlayer->m_flBulletSpreadCoefficient += 0.009;
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}
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}
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// single player spread
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@ -191,15 +191,15 @@ void CGlock::GlockFire( float flSpread, float flCycleTime, BOOL fUseAutoAim )
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{
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if( m_pPlayer->pev->button & IN_JUMP )
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{
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vecSpread = Vector( m_pPlayer->m_flBulletSpreadCoefficient * 3.0 + 0.065, m_pPlayer->m_flBulletSpreadCoefficient * 2.0 + 0.055, 0 );
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if( m_pPlayer->m_flBulletSpreadCoefficient < 0.06 )
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m_pPlayer->m_flBulletSpreadCoefficient += 0.0045;
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vecSpread = Vector( m_pPlayer->m_flBulletSpreadCoefficient * 8.0 + 0.1, m_pPlayer->m_flBulletSpreadCoefficient * 5.0 + 0.1, 0 );
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if( m_pPlayer->m_flBulletSpreadCoefficient < 0.8 )
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m_pPlayer->m_flBulletSpreadCoefficient += 0.009;
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}
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else
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{
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vecSpread = Vector( m_pPlayer->m_flBulletSpreadCoefficient * 8.0 + 0.1, m_pPlayer->m_flBulletSpreadCoefficient * 5.0 + 0.1, 0 );
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if( m_pPlayer->m_flBulletSpreadCoefficient < 0.8 )
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m_pPlayer->m_flBulletSpreadCoefficient += 0.009;
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vecSpread = Vector( m_pPlayer->m_flBulletSpreadCoefficient * 3.0 + 0.065, m_pPlayer->m_flBulletSpreadCoefficient * 2.0 + 0.055, 0 );
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if( m_pPlayer->m_flBulletSpreadCoefficient < 0.06 )
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m_pPlayer->m_flBulletSpreadCoefficient += 0.0045;
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}
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}
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@ -150,7 +150,7 @@ void CShotgun::PrimaryAttack()
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Vector vecSrc = m_pPlayer->GetGunPosition();
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Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );
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Vector vecDir = m_pPlayer->FireBulletsPlayer( 16, vecSrc, vecAiming, VECTOR_CONE_DM_SHOTGUN, 2048, BULLET_PLAYER_BUCKSHOT, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed );
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Vector vecDir = m_pPlayer->FireBulletsPlayer( 16, vecSrc, vecAiming, VECTOR_CONE_10DEGREES, 2048, BULLET_PLAYER_BUCKSHOT, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed );
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PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usSingleFire, 0.0, g_vecZero, g_vecZero, vecDir.x, vecDir.y, 0, 0, 0, 0 );
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