|
|
@ -391,7 +391,7 @@ void CGauss::Fire( Vector vecOrigSrc, Vector vecDir, float flDamage ) |
|
|
|
// It's delayed by a fraction of second to make sure it is delayed by 1 frame on the client
|
|
|
|
// It's delayed by a fraction of second to make sure it is delayed by 1 frame on the client
|
|
|
|
// It's sent reliably anyway, which could lead to other delays
|
|
|
|
// It's sent reliably anyway, which could lead to other delays
|
|
|
|
|
|
|
|
|
|
|
|
PLAYBACK_EVENT_FULL( FEV_NOTHOST | FEV_RELIABLE, m_pPlayer->edict(), m_usGaussFire, 0.01f, m_pPlayer->pev->origin, m_pPlayer->pev->angles, 0.0, 0.0, 0, 0, 0, 1 ); |
|
|
|
PLAYBACK_EVENT_FULL( FEV_NOTHOST | FEV_RELIABLE | FEV_GLOBAL, m_pPlayer->edict(), m_usGaussFire, 0.01f, m_pPlayer->pev->origin, m_pPlayer->pev->angles, 0.0, 0.0, 0, 0, 0, 1 ); |
|
|
|
|
|
|
|
|
|
|
|
/*ALERT( at_console, "%f %f %f\n%f %f %f\n",
|
|
|
|
/*ALERT( at_console, "%f %f %f\n%f %f %f\n",
|
|
|
|
vecSrc.x, vecSrc.y, vecSrc.z, |
|
|
|
vecSrc.x, vecSrc.y, vecSrc.z, |
|
|
|