Fix removing of laser spot when look at the sky.

This commit is contained in:
Night Owl 2018-10-31 04:25:33 +05:00
parent d386145501
commit 8ce97758a8

View File

@ -1,4 +1,4 @@
//========= Copyright © 2004-2008, Raven City Team, All rights reserved. ============//
//========= Copyright (c) 2004-2008, Raven City Team, All rights reserved. ============//
// //
// Purpose: //
// //
@ -235,13 +235,6 @@ void CEagle::UpdateSpot( void )
UTIL_TraceLine ( vecSrc, vecSrc + vecAiming * 8192, dont_ignore_monsters, ENT(m_pPlayer->pev), &tr );
UTIL_SetOrigin( m_pEagleLaser->pev, tr.vecEndPos );
if ( UTIL_PointContents(tr.vecEndPos) == CONTENT_SKY )
{
UTIL_Remove( m_pEagleLaser );
m_pEagleLaser = FALSE;
}
}
#endif
}