@ -319,8 +319,8 @@ void CFGrunt::HandleAnimEvent( MonsterEvent_t *pEvent )
SENTENCEG_PlayRndSz( ENT( pev ), "FG_ALERT", HGRUNT_SENTENCE_VOLUME, GRUNT_ATTN, 0, m_voicePitch );
JustSpoke();
}
break;
default:
CSquadMonster::HandleAnimEvent( pEvent );
@ -302,8 +302,8 @@ void CNGrunt::HandleAnimEvent( MonsterEvent_t *pEvent )
SENTENCEG_PlayRndSz( ENT( pev ), "NG_ALERT", HGRUNT_SENTENCE_VOLUME, GRUNT_ATTN, 0, m_voicePitch );
@ -346,8 +346,8 @@ void CZGrunt::HandleAnimEvent( MonsterEvent_t *pEvent )
SENTENCEG_PlayRndSz( ENT( pev ), "ZG_ALERT", HGRUNT_SENTENCE_VOLUME, GRUNT_ATTN, 0, m_voicePitch );