Add trigger_playerfreeze.

This commit is contained in:
Andrey Akhmichin 2019-11-24 23:32:48 +05:00
parent b6f33c964a
commit 8c01f8754f

View File

@ -2039,6 +2039,26 @@ void CTriggerGravity::GravityTouch( CBaseEntity *pOther )
pOther->pev->gravity = pev->gravity; pOther->pev->gravity = pev->gravity;
} }
class CTriggerPlayerFreeze : public CBaseDelay
{
public:
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
int ObjectCaps( void ) { return CBaseDelay::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
};
LINK_ENTITY_TO_CLASS( trigger_playerfreeze, CTriggerPlayerFreeze )
void CTriggerPlayerFreeze::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
if( !pActivator || !pActivator->IsPlayer() )
pActivator = CBaseEntity::Instance( g_engfuncs.pfnPEntityOfEntIndex( 1 ) );
if( pActivator->pev->flags & FL_FROZEN )
( (CBasePlayer*)( pActivator ) )->EnableControl( TRUE );
else
( (CBasePlayer*)( pActivator ) )->EnableControl( FALSE );
};
// this is a really bad idea. // this is a really bad idea.
class CTriggerChangeTarget : public CBaseDelay class CTriggerChangeTarget : public CBaseDelay
{ {