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https://github.com/YGGverse/hlsdk-portable.git
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Fix MP41A sounds.
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94bc154720
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@ -1490,10 +1490,10 @@ void EV_FireMP41a( event_args_t *args )
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switch( gEngfuncs.pfnRandomLong( 0, 1 ) )
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switch( gEngfuncs.pfnRandomLong( 0, 1 ) )
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{
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{
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case 0:
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case 0:
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gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/m41ahks1.wav", 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ) );
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gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/41ahks1.wav", 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ) );
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break;
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break;
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case 1:
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case 1:
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gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/m41ahks2.wav", 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ) );
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gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/41ahks2.wav", 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ) );
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break;
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break;
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}
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}
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@ -1529,10 +1529,10 @@ void EV_FireMP41a2( event_args_t *args )
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switch( gEngfuncs.pfnRandomLong( 0, 1 ) )
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switch( gEngfuncs.pfnRandomLong( 0, 1 ) )
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{
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{
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case 0:
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case 0:
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gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/m41aglauncher.wav", 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ) );
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gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/41aglauncher.wav", 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ) );
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break;
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break;
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case 1:
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case 1:
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gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/m41aglauncher2.wav", 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ) );
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gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/41aglauncher2.wav", 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ) );
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break;
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break;
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}
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}
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}
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}
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