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Fix MP41A sounds.

zombie-x
Andrey Akhmichin 3 years ago
parent
commit
8af2d8614e
  1. 8
      cl_dll/ev_hldm.cpp

8
cl_dll/ev_hldm.cpp

@ -1490,10 +1490,10 @@ void EV_FireMP41a( event_args_t *args )
switch( gEngfuncs.pfnRandomLong( 0, 1 ) ) switch( gEngfuncs.pfnRandomLong( 0, 1 ) )
{ {
case 0: case 0:
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/m41ahks1.wav", 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ) ); gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/41ahks1.wav", 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ) );
break; break;
case 1: case 1:
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/m41ahks2.wav", 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ) ); gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/41ahks2.wav", 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ) );
break; break;
} }
@ -1529,10 +1529,10 @@ void EV_FireMP41a2( event_args_t *args )
switch( gEngfuncs.pfnRandomLong( 0, 1 ) ) switch( gEngfuncs.pfnRandomLong( 0, 1 ) )
{ {
case 0: case 0:
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/m41aglauncher.wav", 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ) ); gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/41aglauncher.wav", 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ) );
break; break;
case 1: case 1:
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/m41aglauncher2.wav", 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ) ); gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/41aglauncher2.wav", 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ) );
break; break;
} }
} }

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