mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-02-06 03:54:14 +00:00
Add separate relationship classes for shock troopers and ally grunts
This commit is contained in:
parent
8185a1a13a
commit
8ad1034e7f
@ -105,6 +105,8 @@ typedef void(CBaseEntity::*USEPTR)( CBaseEntity *pActivator, CBaseEntity *pCalle
|
|||||||
#define CLASS_PLAYER_BIOWEAPON 12 // hornets and snarks.launched by players
|
#define CLASS_PLAYER_BIOWEAPON 12 // hornets and snarks.launched by players
|
||||||
#define CLASS_ALIEN_BIOWEAPON 13 // hornets and snarks.launched by the alien menace
|
#define CLASS_ALIEN_BIOWEAPON 13 // hornets and snarks.launched by the alien menace
|
||||||
#define CLASS_RACEX_PREDATOR 14
|
#define CLASS_RACEX_PREDATOR 14
|
||||||
|
#define CLASS_RACEX_SHOCK 15
|
||||||
|
#define CLASS_PLAYER_ALLY_MILITARY 16
|
||||||
#define CLASS_BARNACLE 99 // special because no one pays attention to it, and it eats a wide cross-section of creatures.
|
#define CLASS_BARNACLE 99 // special because no one pays attention to it, and it eats a wide cross-section of creatures.
|
||||||
|
|
||||||
class CBaseEntity;
|
class CBaseEntity;
|
||||||
|
@ -1370,7 +1370,7 @@ void CHFGrunt :: CheckAmmo ( void )
|
|||||||
//=========================================================
|
//=========================================================
|
||||||
int CHFGrunt :: Classify ( void )
|
int CHFGrunt :: Classify ( void )
|
||||||
{
|
{
|
||||||
return CLASS_PLAYER_ALLY;
|
return CLASS_PLAYER_ALLY_MILITARY;
|
||||||
}
|
}
|
||||||
//=========================================================
|
//=========================================================
|
||||||
// SetYawSpeed - allows each sequence to have a different
|
// SetYawSpeed - allows each sequence to have a different
|
||||||
|
@ -270,7 +270,7 @@ void CStrooper::IdleSound(void)
|
|||||||
//=========================================================
|
//=========================================================
|
||||||
int CStrooper::Classify(void)
|
int CStrooper::Classify(void)
|
||||||
{
|
{
|
||||||
return CLASS_ALIEN_MILITARY;
|
return CLASS_RACEX_SHOCK;
|
||||||
}
|
}
|
||||||
|
|
||||||
BOOL CStrooper::CheckRangeAttack1(float flDot, float flDist)
|
BOOL CStrooper::CheckRangeAttack1(float flDot, float flDist)
|
||||||
|
@ -2175,23 +2175,25 @@ int CBaseMonster::TaskIsRunning( void )
|
|||||||
//=========================================================
|
//=========================================================
|
||||||
int CBaseMonster::IRelationship( CBaseEntity *pTarget )
|
int CBaseMonster::IRelationship( CBaseEntity *pTarget )
|
||||||
{
|
{
|
||||||
static int iEnemy[15][15] =
|
static int iEnemy[17][17] =
|
||||||
{ // NONE MACH PLYR HPASS HMIL AMIL APASS AMONST APREY APRED INSECT PLRALY PBWPN ABWPN XPED
|
{ // NONE MACH PLYR HPASS HMIL AMIL APASS AMONST APREY APRED INSECT PLRALY PBWPN ABWPN XPED XSHOCK ALMIL
|
||||||
/*NONE*/ { R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO, R_NO, R_NO, R_NO},
|
/*NONE*/ { R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO, R_NO, R_NO, R_NO, R_NO, R_NO},
|
||||||
/*MACHINE*/ { R_NO ,R_NO ,R_DL ,R_DL ,R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_DL, R_DL, R_DL, R_DL},
|
/*MACHINE*/ { R_NO ,R_NO ,R_DL ,R_DL ,R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_DL, R_DL, R_DL, R_DL, R_DL, R_DL},
|
||||||
/*PLAYER*/ { R_NO ,R_DL ,R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO, R_DL, R_DL, R_DL},
|
/*PLAYER*/ { R_NO ,R_DL ,R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO, R_DL, R_DL, R_DL, R_DL, R_DL},
|
||||||
/*HUMANPASSIVE*/{ R_NO ,R_NO ,R_AL ,R_AL ,R_HT ,R_FR ,R_NO ,R_HT ,R_DL ,R_FR ,R_NO ,R_AL, R_NO, R_NO, R_DL},
|
/*HUMANPASSIVE*/{ R_NO ,R_NO ,R_AL ,R_AL ,R_HT ,R_FR ,R_NO ,R_HT ,R_DL ,R_FR ,R_NO ,R_AL, R_NO, R_NO, R_DL, R_DL, R_DL},
|
||||||
/*HUMANMILITAR*/{ R_NO ,R_NO ,R_HT ,R_DL ,R_NO ,R_HT ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_HT, R_NO, R_NO, R_HT},
|
/*HUMANMILITAR*/{ R_NO ,R_NO ,R_HT ,R_DL ,R_NO ,R_HT ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_HT, R_NO, R_NO, R_HT, R_HT, R_HT},
|
||||||
/*ALIENMILITAR*/{ R_NO ,R_DL ,R_HT ,R_DL ,R_HT ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_DL, R_NO, R_NO, R_NO},
|
/*ALIENMILITAR*/{ R_NO ,R_DL ,R_HT ,R_DL ,R_HT ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_DL, R_NO, R_NO, R_NO, R_NO, R_HT},
|
||||||
/*ALIENPASSIVE*/{ R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO, R_NO, R_NO, R_NO},
|
/*ALIENPASSIVE*/{ R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO, R_NO, R_NO, R_NO, R_NO, R_NO},
|
||||||
/*ALIENMONSTER*/{ R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_DL, R_NO, R_NO, R_NO},
|
/*ALIENMONSTER*/{ R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_DL, R_NO, R_NO, R_NO, R_NO, R_DL},
|
||||||
/*ALIENPREY */{ R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO ,R_NO ,R_NO ,R_FR ,R_NO ,R_DL, R_NO, R_NO, R_FR},
|
/*ALIENPREY */{ R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO ,R_NO ,R_NO ,R_FR ,R_NO ,R_DL, R_NO, R_NO, R_FR, R_NO, R_NO},
|
||||||
/*ALIENPREDATO*/{ R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO ,R_NO ,R_HT ,R_DL ,R_NO ,R_DL, R_NO, R_NO, R_DL},
|
/*ALIENPREDATO*/{ R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO ,R_NO ,R_HT ,R_DL ,R_NO ,R_DL, R_NO, R_NO, R_DL, R_NO, R_DL},
|
||||||
/*INSECT*/ { R_FR ,R_FR ,R_FR ,R_FR ,R_FR ,R_NO ,R_FR ,R_FR ,R_FR ,R_FR ,R_NO ,R_FR, R_NO, R_NO, R_NO},
|
/*INSECT*/ { R_FR ,R_FR ,R_FR ,R_FR ,R_FR ,R_NO ,R_FR ,R_FR ,R_FR ,R_FR ,R_NO ,R_FR, R_NO, R_NO, R_NO, R_NO, R_NO},
|
||||||
/*PLAYERALLY*/ { R_NO ,R_DL ,R_AL ,R_AL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO, R_NO, R_NO, R_DL},
|
/*PLAYERALLY*/ { R_NO ,R_DL ,R_AL ,R_AL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO, R_NO, R_NO, R_DL, R_DL, R_DL},
|
||||||
/*PBIOWEAPON*/ { R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_DL, R_NO, R_DL, R_DL},
|
/*PBIOWEAPON*/ { R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_DL, R_NO, R_DL, R_DL, R_DL, R_DL},
|
||||||
/*ABIOWEAPON*/ { R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_AL ,R_NO ,R_DL ,R_DL ,R_NO ,R_NO ,R_DL, R_DL, R_NO, R_DL},
|
/*ABIOWEAPON*/ { R_NO ,R_NO ,R_DL ,R_DL ,R_DL ,R_AL ,R_NO ,R_DL ,R_DL ,R_NO ,R_NO ,R_DL, R_DL, R_NO, R_DL, R_NO, R_DL},
|
||||||
/*XPREDATOR*/ { R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO ,R_NO ,R_DL ,R_DL ,R_NO ,R_NO, R_NO, R_AL, R_AL}
|
/*XPREDATOR*/ { R_NO ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_NO ,R_NO ,R_DL ,R_DL ,R_NO ,R_NO, R_NO, R_AL, R_AL, R_AL, R_DL},
|
||||||
|
/*XSHOCK*/ { R_NO ,R_DL ,R_HT ,R_DL ,R_HT ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_NO ,R_DL, R_NO, R_NO, R_AL, R_AL, R_HT},
|
||||||
|
/*PLRALLYMIL*/ { R_NO ,R_DL ,R_AL ,R_DL ,R_DL ,R_HT ,R_DL ,R_DL ,R_DL ,R_DL ,R_NO ,R_DL, R_NO, R_NO, R_DL, R_HT, R_AL}
|
||||||
};
|
};
|
||||||
|
|
||||||
return iEnemy[Classify()][pTarget->Classify()];
|
return iEnemy[Classify()][pTarget->Classify()];
|
||||||
|
Loading…
x
Reference in New Issue
Block a user