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Move "build" cvar pointer check to GameDLLInit function.
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@ -17,6 +17,8 @@
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#include "util.h"
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#include "util.h"
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#include "game.h"
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#include "game.h"
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BOOL g_fIsXash3D;
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cvar_t displaysoundlist = {"displaysoundlist","0"};
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cvar_t displaysoundlist = {"displaysoundlist","0"};
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// multiplayer server rules
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// multiplayer server rules
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@ -453,6 +455,8 @@ cvar_t sk_player_leg3 = { "sk_player_leg3","1" };
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void GameDLLInit( void )
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void GameDLLInit( void )
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{
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{
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// Register cvars here:
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// Register cvars here:
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if( CVAR_GET_POINTER( "build" ) )
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g_fIsXash3D = TRUE;
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g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" );
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g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" );
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g_psv_aim = CVAR_GET_POINTER( "sv_aim" );
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g_psv_aim = CVAR_GET_POINTER( "sv_aim" );
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@ -28,7 +28,6 @@
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// Holds engine functionality callbacks
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// Holds engine functionality callbacks
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enginefuncs_t g_engfuncs;
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enginefuncs_t g_engfuncs;
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globalvars_t *gpGlobals;
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globalvars_t *gpGlobals;
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BOOL g_fIsXash3D;
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#ifdef _WIN32
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#ifdef _WIN32
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@ -54,7 +53,4 @@ extern "C" void DLLEXPORT EXPORT2 GiveFnptrsToDll( enginefuncs_t *pengfuncsFromE
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{
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{
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memcpy( &g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t) );
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memcpy( &g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t) );
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gpGlobals = pGlobals;
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gpGlobals = pGlobals;
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if( CVAR_GET_POINTER( "build" ) )
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g_fIsXash3D = TRUE;
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}
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}
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