@ -255,7 +255,7 @@ float EV_HLDM_PlayTextureSound( int idx, pmtrace_t *ptr, float *vecSrc, float *v
if( iGibs != -1 )
{
vec3_t size = {25, 25, 8};
vec3_t size(25, 25, 8);
vec3_t dir;
VectorCopy( forward, dir );