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https://github.com/YGGverse/hlsdk-portable.git
synced 2025-03-13 05:51:19 +00:00
Remove useless stuff.
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bc6296a4be
commit
8756558847
@ -56,7 +56,6 @@ void EV_FireShotGunSingle( struct event_args_s *args );
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void EV_TrainPitchAdjust( struct event_args_s *args );
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void EV_SpinXS(struct event_args_s *args);
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void EV_FirePar21(struct event_args_s *args);
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void EV_M203(struct event_args_s *args);
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}
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@ -683,60 +682,6 @@ int EV_TFC_IsAllyTeam( int iTeam1, int iTeam2 )
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return 0;
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}
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//======================
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// XENSQUASHER START
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//======================
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enum xensquasher_e
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{
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XS_IDLE = 0,
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XS_IDLE2,
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XS_FIDGET,
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XS_SPINUP,
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XS_SPIN,
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XS_FIRE,
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XS_FIRE2,
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XS_HOLSTER,
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XS_DRAW,
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XS_RELOAD,
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};
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void EV_StopPreviousXS( int idx )
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{
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// Make sure we don't have a gauss spin event in the queue for this guy
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gEngfuncs.pEventAPI->EV_KillEvents( idx, "events/xsspin.sc" );
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gEngfuncs.pEventAPI->EV_StopSound( idx, CHAN_WEAPON, "weapons/xs_windup.wav" );
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if( EV_IsLocal( idx ) )
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gEngfuncs.pEventAPI->EV_WeaponAnimation( XS_FIRE2, 2 );
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}
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void EV_SpinXS( event_args_t *args )
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{
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int idx;
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vec3_t origin;
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vec3_t angles;
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vec3_t velocity;
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int iSoundState = 0;
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int pitch;
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idx = args->entindex;
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if( args->bparam2 )
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{
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EV_StopPreviousXS( idx );
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return;
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}
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VectorCopy( args->origin, origin );
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// VectorCopy( args->angles, angles );
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// VectorCopy( args->velocity, velocity );
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pitch = args->iparam1;
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iSoundState = args->bparam1 ? SND_CHANGE_PITCH : 0;
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gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/xs_windup.wav", 1.0, ATTN_NORM, iSoundState, pitch );
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}
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//======================
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// PAR21 START
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@ -26,7 +26,6 @@ void EV_FireShotGunSingle( struct event_args_s *args );
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void EV_TrainPitchAdjust( struct event_args_s *args );
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void EV_SpinXS( struct event_args_s *args );
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void EV_FirePar21( struct event_args_s *args );
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void EV_M203( struct event_args_s *args );
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}
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@ -49,7 +48,6 @@ void Game_HookEvents( void )
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// gEngfuncs.pfnHookEvent( "events/glock1.sc", EV_FireGlock1 );
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// gEngfuncs.pfnHookEvent( "events/glock2.sc", EV_FireGlock2 );
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gEngfuncs.pfnHookEvent( "events/shotgun1.sc", EV_FireShotGunSingle );
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gEngfuncs.pfnHookEvent( "events/xsspin.sc", EV_SpinXS );
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gEngfuncs.pfnHookEvent( "events/par21.sc", EV_FirePar21 );
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gEngfuncs.pfnHookEvent( "events/m203.sc", EV_M203 );
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gEngfuncs.pfnHookEvent( "events/train.sc", EV_TrainPitchAdjust );
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@ -56,11 +56,9 @@ LOCAL_SRC_FILES := agrunt.cpp airtank.cpp \
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func_tank.cpp \
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game.cpp \
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gamerules.cpp \
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gauss.cpp \
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gargantua.cpp \
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genericmonster.cpp \
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ggrenade.cpp \
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glock.cpp \
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globals.cpp \
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gman.cpp \
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h_ai.cpp \
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@ -128,9 +126,7 @@ LOCAL_SRC_FILES := agrunt.cpp airtank.cpp \
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poke646/firetrail.cpp \
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poke646/genericmodel.cpp \
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poke646/mp3.cpp \
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poke646/nail.cpp \
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poke646/robocop.cpp \
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poke646/xsbeam.cpp \
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vendetta/par21.cpp
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# ../game_shared/voice_gamemgr.cpp
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@ -68,11 +68,9 @@ set (SVDLL_SOURCES
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game.cpp
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gamerules.cpp
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gargantua.cpp
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gauss.cpp
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genericmonster.cpp
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ggrenade.cpp
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globals.cpp
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glock.cpp
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gman.cpp
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h_ai.cpp
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h_battery.cpp
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@ -97,7 +95,6 @@ set (SVDLL_SOURCES
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monsters.cpp
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monsterstate.cpp
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mortar.cpp
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mp5.cpp
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multiplay_gamerules.cpp
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nihilanth.cpp
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nodes.cpp
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@ -143,9 +140,7 @@ set (SVDLL_SOURCES
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poke646/firetrail.cpp
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poke646/genericmodel.cpp
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poke646/mp3.cpp
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poke646/nail.cpp
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poke646/robocop.cpp
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poke646/xsbeam.cpp
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vendetta/par21.cpp
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)
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@ -1019,9 +1019,6 @@ void CHGrunt::Spawn()
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// pev->weapons = HGRUNT_9MMAR | HGRUNT_GRENADELAUNCHER;
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}
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if( FBitSet( pev->weapons, HGRUNT_GRENADELAUNCHER ) )
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ClearBits( pev->weapons, HGRUNT_GRENADELAUNCHER );
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if( FBitSet( pev->weapons, HGRUNT_SHOTGUN ) )
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{
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SetBodygroup( GUN_GROUP, GUN_SHOTGUN );
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@ -3350,16 +3350,10 @@ void CBasePlayer::CheatImpulseCommands( int iImpulse )
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case 101:
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gEvilImpulse101 = TRUE;
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GiveNamedItem( "weapon_heaterpipe" );
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GiveNamedItem( "weapon_bradnailer" );
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GiveNamedItem( "ammo_nailclip" );
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GiveNamedItem( "weapon_nailgun" );
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GiveNamedItem( "ammo_nailround" );
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GiveNamedItem( "weapon_shotgun" );
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GiveNamedItem( "ammo_buckshot" );
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GiveNamedItem( "weapon_cmlwbr" );
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GiveNamedItem( "ammo_bolts" );
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GiveNamedItem( "weapon_xs" );
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GiveNamedItem( "ammo_xencandy" );
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GiveNamedItem( "weapon_pipebomb" );
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GiveNamedItem( "weapon_par21" );
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GiveNamedItem( "ammo_par21_clip" );
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