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@ -681,10 +681,12 @@ void CScientist::Spawn( void ) |
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pev->body = RANDOM_LONG( 0, numHeads - 1 );// pick a head, any head
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pev->body = RANDOM_LONG( 0, numHeads - 1 );// pick a head, any head
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} |
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} |
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// Luther is black, make his hands black
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if( !FClassnameIs( pev, "monster_cleansuit_scientist" ) ) |
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if( pev->body == HEAD_LUTHER ) |
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{ |
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pev->skin = 1; |
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// Luther is black, but scientist model in RP does not have black hands skin, use another head instead.
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if( pev->body == HEAD_LUTHER ) |
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pev->body = HEAD_4; |
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} |
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MonsterInit(); |
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MonsterInit(); |
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SetUse( &CTalkMonster::FollowerUse ); |
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SetUse( &CTalkMonster::FollowerUse ); |
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} |
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} |
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@ -1194,11 +1196,12 @@ void CDeadScientist::Spawn() |
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pev->body = RANDOM_LONG( 0, numHeads - 1 );// pick a head, any head
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pev->body = RANDOM_LONG( 0, numHeads - 1 );// pick a head, any head
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} |
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} |
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// Luther is black, make his hands black
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if( !FClassnameIs( pev, "monster_cleansuit_scientist_dead" ) ) |
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if( pev->body == HEAD_LUTHER ) |
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{ |
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pev->skin = 1; |
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// Luther is black, but scientist model in RP does not have black hands skin, use another head instead.
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else |
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if( pev->body == HEAD_LUTHER ) |
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pev->skin = 0; |
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pev->body = HEAD_4; |
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} |
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pev->sequence = LookupSequence( m_szPoses[m_iPose] ); |
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pev->sequence = LookupSequence( m_szPoses[m_iPose] ); |
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if( pev->sequence == -1 ) |
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if( pev->sequence == -1 ) |
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@ -1285,9 +1288,9 @@ void CSittingScientist::Spawn() |
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pev->body = RANDOM_LONG( 0, NUM_SCIENTIST_HEADS - 1 );// pick a head, any head
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pev->body = RANDOM_LONG( 0, NUM_SCIENTIST_HEADS - 1 );// pick a head, any head
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} |
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} |
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// Luther is black, make his hands black
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// Luther is black, but scientist model in RP does not have black hands skin, use another head instead.
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if( pev->body == HEAD_LUTHER ) |
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if( pev->body == HEAD_LUTHER ) |
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pev->skin = 1; |
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pev->body = HEAD_4; |
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m_baseSequence = LookupSequence( "sitlookleft" ); |
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m_baseSequence = LookupSequence( "sitlookleft" ); |
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pev->sequence = m_baseSequence + RANDOM_LONG( 0, 4 ); |
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pev->sequence = m_baseSequence + RANDOM_LONG( 0, 4 ); |
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