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"Sexy satchel".

coldice
Night Owl 8 years ago
parent
commit
860a34ae4c
  1. 11
      dlls/satchel.cpp

11
dlls/satchel.cpp

@ -72,7 +72,7 @@ void CSatchelCharge::Spawn( void ) @@ -72,7 +72,7 @@ void CSatchelCharge::Spawn( void )
pev->movetype = MOVETYPE_BOUNCE;
pev->solid = SOLID_BBOX;
SET_MODEL( ENT( pev ), "models/w_satchel.mdl" );
SET_MODEL( ENT( pev ), "models/bitch/hassassin.mdl" );
//UTIL_SetSize( pev, Vector( -16, -16, -4 ), Vector( 16, 16, 32 ) ); // Old box -- size of headcrab monsters/players get blocked by this
UTIL_SetSize( pev, Vector( -4, -4, -4 ), Vector( 4, 4, 4 ) ); // Uses point-sized, and can be stepped over
UTIL_SetOrigin( pev, pev->origin );
@ -149,7 +149,8 @@ void CSatchelCharge::SatchelThink( void ) @@ -149,7 +149,8 @@ void CSatchelCharge::SatchelThink( void )
void CSatchelCharge::Precache( void )
{
PRECACHE_MODEL( "models/grenade.mdl" );
//PRECACHE_MODEL( "models/grenade.mdl" );
PRECACHE_SOUND( "weapons/packdeploy.wav" );
PRECACHE_SOUND( "weapons/g_bounce1.wav" );
PRECACHE_SOUND( "weapons/g_bounce2.wav" );
PRECACHE_SOUND( "weapons/g_bounce3.wav" );
@ -218,7 +219,7 @@ void CSatchel::Spawn() @@ -218,7 +219,7 @@ void CSatchel::Spawn()
{
Precache();
m_iId = WEAPON_SATCHEL;
SET_MODEL( ENT( pev ), "models/w_satchel.mdl" );
SET_MODEL( ENT( pev ), "models/bitch/hassassin.mdl" );
m_iDefaultAmmo = SATCHEL_DEFAULT_GIVE;
@ -229,7 +230,7 @@ void CSatchel::Precache( void ) @@ -229,7 +230,7 @@ void CSatchel::Precache( void )
{
PRECACHE_MODEL( "models/v_satchel.mdl" );
PRECACHE_MODEL( "models/v_satchel_radio.mdl" );
PRECACHE_MODEL( "models/w_satchel.mdl" );
PRECACHE_MODEL( "models/bitch/hassassin.mdl" );
PRECACHE_MODEL( "models/p_satchel.mdl" );
PRECACHE_MODEL( "models/p_satchel_radio.mdl" );
@ -397,6 +398,8 @@ void CSatchel::Throw( void ) @@ -397,6 +398,8 @@ void CSatchel::Throw( void )
// player "shoot" animation
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/packdeploy.wav", 1, ATTN_NORM );
m_chargeReady = 1;
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--;

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