Night Owl 7 years ago
parent
commit
8455d69360
  1. 4
      dlls/player.cpp

4
dlls/player.cpp

@ -3661,7 +3661,9 @@ int CBasePlayer::RemovePlayerItem( CBasePlayerItem *pItem ) @@ -3661,7 +3661,9 @@ int CBasePlayer::RemovePlayerItem( CBasePlayerItem *pItem )
pev->viewmodel = 0;
pev->weaponmodel = 0;
}
else if( m_pLastItem == pItem )
// In some cases an item can be both the active and last item, like for instance dropping all weapons and only having an exhaustible weapon left. - Solokiller
if( m_pLastItem == pItem )
m_pLastItem = NULL;
CBasePlayerItem *pPrev = m_rgpPlayerItems[pItem->iItemSlot()];

Loading…
Cancel
Save