@ -3661,7 +3661,9 @@ int CBasePlayer::RemovePlayerItem( CBasePlayerItem *pItem )
@@ -3661,7 +3661,9 @@ int CBasePlayer::RemovePlayerItem( CBasePlayerItem *pItem )
pev->viewmodel=0;
pev->weaponmodel=0;
}
elseif(m_pLastItem==pItem)
// In some cases an item can be both the active and last item, like for instance dropping all weapons and only having an exhaustible weapon left. - Solokiller