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Update Android.mk.

dmc
Night Owl 8 years ago
parent
commit
842350e6a6
  1. 16
      cl_dll/Android.mk
  2. 81
      dlls/Android.mk

16
cl_dll/Android.mk

@ -25,6 +25,13 @@ LOCAL_CFLAGS += -DCLIENT_DLL=1 @@ -25,6 +25,13 @@ LOCAL_CFLAGS += -DCLIENT_DLL=1
SRCS=
SRCS_C=
SRCS+=./dmc/DMC_Teleporters.cpp
SRCS+=../dlls/dmc/quake_gun.cpp
SRCS+=../dlls/dmc/quake_weapons_all.cpp
SRCS+=./quake/quake_baseentity.cpp
SRCS+=./quake/quake_events.cpp
SRCS+=./quake/quake_objects.cpp
SRCS+=./quake/quake_weapons.cpp
SRCS+=../dlls/crossbow.cpp
SRCS+=../dlls/crowbar.cpp
SRCS+=../dlls/egon.cpp
@ -57,7 +64,7 @@ SRCS+=./demo.cpp @@ -57,7 +64,7 @@ SRCS+=./demo.cpp
SRCS+=./entity.cpp
SRCS+=./ev_common.cpp
SRCS+=./events.cpp
SRCS+=./flashlight.cpp
#SRCS+=./flashlight.cpp
SRCS+=./GameStudioModelRenderer.cpp
SRCS+=./geiger.cpp
SRCS+=./health.cpp
@ -98,7 +105,12 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH)/. \ @@ -98,7 +105,12 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH)/. \
$(LOCAL_PATH)/../engine \
$(LOCAL_PATH)/../game_shared \
$(LOCAL_PATH)/../dlls \
$(LOCAL_PATH)/../pm_shared
$(LOCAL_PATH)/../pm_shared \
$(LOCAL_PATH)/../dlls/aghl \
$(LOCAL_PATH)/../dlls/dmc \
$(LOCAL_PATH)/.. \
$(LOCAL_PATH)/dmc
LOCAL_CFLAGS += $(DEFINES) $(INCLUDES)
LOCAL_SRC_FILES := $(SRCS) $(SRCS_C)

81
dlls/Android.mk

@ -26,104 +26,57 @@ LOCAL_C_INCLUDES := $(SDL_PATH)/include \ @@ -26,104 +26,57 @@ LOCAL_C_INCLUDES := $(SDL_PATH)/include \
$(LOCAL_PATH)/../engine \
$(LOCAL_PATH)/../public \
$(LOCAL_PATH)/../pm_shared \
$(LOCAL_PATH)/../game_shared
$(LOCAL_PATH)/../game_shared \
$(LOCAL_PATH)/.. \
$(LOCAL_PATH)/aghl \
$(LOCAL_PATH)/dmc
LOCAL_SRC_FILES := agrunt.cpp airtank.cpp \
aflock.cpp \
animating.cpp \
LOCAL_SRC_FILES := animating.cpp \
animation.cpp \
apache.cpp \
barnacle.cpp \
barney.cpp \
bigmomma.cpp \
bloater.cpp \
bmodels.cpp \
bullsquid.cpp \
buttons.cpp \
cbase.cpp \
client.cpp \
combat.cpp \
controller.cpp \
crossbow.cpp \
crowbar.cpp \
defaultai.cpp \
doors.cpp \
effects.cpp \
egon.cpp \
explode.cpp \
flyingmonster.cpp \
func_break.cpp \
func_tank.cpp \
game.cpp \
gamerules.cpp \
gargantua.cpp \
gauss.cpp \
genericmonster.cpp \
ggrenade.cpp \
globals.cpp \
glock.cpp \
gman.cpp \
h_ai.cpp \
h_battery.cpp \
h_cycler.cpp \
h_cine.cpp \
h_export.cpp \
handgrenade.cpp \
hassassin.cpp \
headcrab.cpp \
healthkit.cpp \
hgrunt.cpp \
hornet.cpp \
hornetgun.cpp \
houndeye.cpp \
ichthyosaur.cpp \
islave.cpp \
items.cpp \
leech.cpp \
lights.cpp \
maprules.cpp \
monstermaker.cpp \
monsters.cpp \
monsterstate.cpp \
mortar.cpp \
mp5.cpp \
mpstabb.cpp \
multiplay_gamerules.cpp \
nihilanth.cpp \
nodes.cpp \
osprey.cpp \
pathcorner.cpp \
plane.cpp \
plats.cpp \
player.cpp \
python.cpp \
rat.cpp \
roach.cpp \
rpg.cpp \
satchel.cpp \
schedule.cpp \
scientist.cpp \
scripted.cpp \
shotgun.cpp \
singleplay_gamerules.cpp \
skill.cpp \
sound.cpp \
soundent.cpp \
spectator.cpp \
squadmonster.cpp \
squeakgrenade.cpp \
subs.cpp \
talkmonster.cpp \
teamplay_gamerules.cpp \
tentacle.cpp \
tempmonster.cpp \
triggers.cpp \
tripmine.cpp \
turret.cpp \
util.cpp \
weapons.cpp \
world.cpp \
xen.cpp \
zombie.cpp \
aghl/agarena.cpp \
aghl/agglobal.cpp \
aghl/aglms.cpp \
aghl/agspectator.cpp \
dmc/quake_gun.cpp \
dmc/quake_items.cpp \
dmc/quake_nail.cpp \
dmc/quake_player.cpp \
dmc/quake_rocket.cpp \
dmc/quake_weapons_all.cpp \
dmc/observer.cpp \
../pm_shared/pm_debug.c \
../pm_shared/pm_math.c \
../pm_shared/pm_shared.c

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