diff --git a/cl_dll/Android.mk b/cl_dll/Android.mk index 94489844..9f931316 100755 --- a/cl_dll/Android.mk +++ b/cl_dll/Android.mk @@ -25,6 +25,13 @@ LOCAL_CFLAGS += -DCLIENT_DLL=1 SRCS= SRCS_C= +SRCS+=./dmc/DMC_Teleporters.cpp +SRCS+=../dlls/dmc/quake_gun.cpp +SRCS+=../dlls/dmc/quake_weapons_all.cpp +SRCS+=./quake/quake_baseentity.cpp +SRCS+=./quake/quake_events.cpp +SRCS+=./quake/quake_objects.cpp +SRCS+=./quake/quake_weapons.cpp SRCS+=../dlls/crossbow.cpp SRCS+=../dlls/crowbar.cpp SRCS+=../dlls/egon.cpp @@ -57,7 +64,7 @@ SRCS+=./demo.cpp SRCS+=./entity.cpp SRCS+=./ev_common.cpp SRCS+=./events.cpp -SRCS+=./flashlight.cpp +#SRCS+=./flashlight.cpp SRCS+=./GameStudioModelRenderer.cpp SRCS+=./geiger.cpp SRCS+=./health.cpp @@ -98,7 +105,12 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH)/. \ $(LOCAL_PATH)/../engine \ $(LOCAL_PATH)/../game_shared \ $(LOCAL_PATH)/../dlls \ - $(LOCAL_PATH)/../pm_shared + $(LOCAL_PATH)/../pm_shared \ + $(LOCAL_PATH)/../dlls/aghl \ + $(LOCAL_PATH)/../dlls/dmc \ + $(LOCAL_PATH)/.. \ + $(LOCAL_PATH)/dmc + LOCAL_CFLAGS += $(DEFINES) $(INCLUDES) LOCAL_SRC_FILES := $(SRCS) $(SRCS_C) diff --git a/dlls/Android.mk b/dlls/Android.mk index 7f107a12..e4b9f803 100644 --- a/dlls/Android.mk +++ b/dlls/Android.mk @@ -26,104 +26,57 @@ LOCAL_C_INCLUDES := $(SDL_PATH)/include \ $(LOCAL_PATH)/../engine \ $(LOCAL_PATH)/../public \ $(LOCAL_PATH)/../pm_shared \ - $(LOCAL_PATH)/../game_shared + $(LOCAL_PATH)/../game_shared \ + $(LOCAL_PATH)/.. \ + $(LOCAL_PATH)/aghl \ + $(LOCAL_PATH)/dmc -LOCAL_SRC_FILES := agrunt.cpp airtank.cpp \ - aflock.cpp \ - animating.cpp \ +LOCAL_SRC_FILES := animating.cpp \ animation.cpp \ - apache.cpp \ - barnacle.cpp \ - barney.cpp \ - bigmomma.cpp \ - bloater.cpp \ bmodels.cpp \ - bullsquid.cpp \ buttons.cpp \ cbase.cpp \ client.cpp \ combat.cpp \ - controller.cpp \ - crossbow.cpp \ - crowbar.cpp \ - defaultai.cpp \ doors.cpp \ effects.cpp \ - egon.cpp \ explode.cpp \ - flyingmonster.cpp \ func_break.cpp \ - func_tank.cpp \ game.cpp \ gamerules.cpp \ - gargantua.cpp \ - gauss.cpp \ - genericmonster.cpp \ - ggrenade.cpp \ globals.cpp \ - glock.cpp \ - gman.cpp \ h_ai.cpp \ - h_battery.cpp \ - h_cycler.cpp \ - h_cine.cpp \ h_export.cpp \ - handgrenade.cpp \ - hassassin.cpp \ - headcrab.cpp \ - healthkit.cpp \ - hgrunt.cpp \ - hornet.cpp \ - hornetgun.cpp \ - houndeye.cpp \ - ichthyosaur.cpp \ - islave.cpp \ - items.cpp \ - leech.cpp \ lights.cpp \ maprules.cpp \ - monstermaker.cpp \ monsters.cpp \ - monsterstate.cpp \ - mortar.cpp \ - mp5.cpp \ + mpstabb.cpp \ multiplay_gamerules.cpp \ - nihilanth.cpp \ - nodes.cpp \ - osprey.cpp \ pathcorner.cpp \ plane.cpp \ plats.cpp \ player.cpp \ - python.cpp \ - rat.cpp \ - roach.cpp \ - rpg.cpp \ - satchel.cpp \ schedule.cpp \ - scientist.cpp \ - scripted.cpp \ - shotgun.cpp \ singleplay_gamerules.cpp \ skill.cpp \ sound.cpp \ - soundent.cpp \ spectator.cpp \ - squadmonster.cpp \ - squeakgrenade.cpp \ subs.cpp \ - talkmonster.cpp \ teamplay_gamerules.cpp \ - tentacle.cpp \ - tempmonster.cpp \ triggers.cpp \ - tripmine.cpp \ - turret.cpp \ util.cpp \ weapons.cpp \ - world.cpp \ - xen.cpp \ - zombie.cpp \ + aghl/agarena.cpp \ + aghl/agglobal.cpp \ + aghl/aglms.cpp \ + aghl/agspectator.cpp \ + dmc/quake_gun.cpp \ + dmc/quake_items.cpp \ + dmc/quake_nail.cpp \ + dmc/quake_player.cpp \ + dmc/quake_rocket.cpp \ + dmc/quake_weapons_all.cpp \ + dmc/observer.cpp \ ../pm_shared/pm_debug.c \ ../pm_shared/pm_math.c \ ../pm_shared/pm_shared.c