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client: loop mp3 sound under GoldSource too.
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@ -267,7 +267,7 @@ int CHud::MsgFunc_PlayMP3( const char *pszName, int iSize, void *pbuf ) //AJH -K
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if( !IsXashFWGS() && gEngfuncs.pfnGetCvarPointer( "gl_overbright" ) )
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{
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sprintf( cmd, "mp3 play %s\n", pszSound );
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sprintf( cmd, "mp3 loop %s\n", pszSound );
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gEngfuncs.pfnClientCmd( cmd );
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}
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else
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