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Merge branch 'master' into sohl1.2

cthulhu
Night Owl 6 years ago
parent
commit
822c46de43
  1. 3
      cl_dll/flashlight.cpp
  2. 8
      dlls/lights.cpp
  3. 2
      dlls/player.cpp

3
cl_dll/flashlight.cpp

@ -108,6 +108,9 @@ int CHudFlashlight::Draw( float flTime )
int r, g, b, x, y, a; int r, g, b, x, y, a;
wrect_t rc; wrect_t rc;
if( gEngfuncs.IsSpectateOnly() )
return 1;
if( !( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_SUIT ) ) ) ) if( !( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_SUIT ) ) ) )
return 1; return 1;

8
dlls/lights.cpp

@ -364,10 +364,10 @@ void CEnvLight::KeyValue( KeyValueData* pkvd )
} }
else if( j == 4 ) else if( j == 4 )
{ {
v /= 255; float vf = v / 255.0f;
r *= v; r *= vf;
g *= v; g *= vf;
b *= v; b *= vf;
} }
// simulate qrad direct, ambient,and gamma adjustments, as well as engine scaling // simulate qrad direct, ambient,and gamma adjustments, as well as engine scaling

2
dlls/player.cpp

@ -1583,7 +1583,7 @@ void CBasePlayer::StartObserver( Vector vecPosition, Vector vecViewAngle )
MESSAGE_END(); MESSAGE_END();
// Setup flags // Setup flags
m_iHideHUD = ( HIDEHUD_HEALTH | HIDEHUD_WEAPONS ); m_iHideHUD = ( HIDEHUD_HEALTH | HIDEHUD_FLASHLIGHT | HIDEHUD_WEAPONS );
m_afPhysicsFlags |= PFLAG_OBSERVER; m_afPhysicsFlags |= PFLAG_OBSERVER;
pev->effects = EF_NODRAW; pev->effects = EF_NODRAW;
pev->view_ofs = g_vecZero; pev->view_ofs = g_vecZero;

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