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Merge branch 'master' into mobile_hacks

mobile_hacks
Andrey Akhmichin 2 years ago
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commit
817737fc2e
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  1. 20
      .github/workflows/build.yml
  2. 16
      .github/workflows/manual.yml
  3. 14
      dlls/tripmine.cpp

20
.github/workflows/build.yml

@ -22,20 +22,20 @@ jobs:
CXX: ${{ matrix.cxx }} CXX: ${{ matrix.cxx }}
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v2 uses: actions/checkout@v3
with: with:
submodules: recursive submodules: recursive
- name: Checkout steam-runtime - name: Checkout steam-runtime
if: startsWith(matrix.os, 'ubuntu') if: startsWith(matrix.os, 'ubuntu')
uses: actions/checkout@v2 uses: actions/checkout@v3
with: with:
repository: ValveSoftware/steam-runtime repository: ValveSoftware/steam-runtime
path: steam-runtime path: steam-runtime
- name: Cache steam-runtime - name: Cache steam-runtime
if: startsWith(matrix.os, 'ubuntu') if: startsWith(matrix.os, 'ubuntu')
id: cache-steam-runtime id: cache-steam-runtime
uses: actions/cache@v2 uses: actions/cache@v3
with: with:
path: com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz path: com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz
key: ${{ runner.os }}-steam-runtime key: ${{ runner.os }}-steam-runtime
@ -65,7 +65,7 @@ jobs:
- name: Add msbuild to PATH - name: Add msbuild to PATH
if: startsWith(matrix.os, 'windows') if: startsWith(matrix.os, 'windows')
uses: microsoft/setup-msbuild@v1.0.2 uses: microsoft/setup-msbuild@v1.1
- name: Build on Windows - name: Build on Windows
if: startsWith(matrix.os, 'windows') if: startsWith(matrix.os, 'windows')
run: | run: |
@ -79,33 +79,33 @@ jobs:
- name: Extract branch name - name: Extract branch name
shell: bash shell: bash
run: echo "##[set-output name=branch;]$(echo ${GITHUB_REF#refs/heads/} | tr '/' '_')" run: echo "branch=$(echo ${GITHUB_REF#refs/heads/} | tr '/' '_')" >> $GITHUB_OUTPUT
id: extract_branch id: extract_branch
- name: Extract gamedir - name: Extract gamedir
shell: bash shell: bash
run: echo "##[set-output name=gamedir;]$(grep build/CMakeCache.txt -Ee 'GAMEDIR:STRING=[a-z]+' | cut -d '=' -f 2)" run: echo "gamedir=$(grep build/CMakeCache.txt -Ee 'GAMEDIR:STRING=[a-z]+' | cut -d '=' -f 2)" >> $GITHUB_OUTPUT
id: extract_gamedir id: extract_gamedir
- name: Upload linux artifact - name: Upload linux artifact
if: startsWith(matrix.os, 'ubuntu') && matrix.cc == 'gcc' if: startsWith(matrix.os, 'ubuntu') && matrix.cc == 'gcc'
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v3
with: with:
name: hlsdk-${{ steps.extract_branch.outputs.branch }}-linux name: hlsdk-${{ steps.extract_branch.outputs.branch }}-linux
path: dist/${{ steps.extract_gamedir.outputs.gamedir }} path: dist/${{ steps.extract_gamedir.outputs.gamedir }}
- name: Upload linux artifact with vgui - name: Upload linux artifact with vgui
if: startsWith(matrix.os, 'ubuntu') && matrix.cc == 'gcc' if: startsWith(matrix.os, 'ubuntu') && matrix.cc == 'gcc'
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v3
with: with:
name: hlsdk-${{ steps.extract_branch.outputs.branch }}-linux-vgui name: hlsdk-${{ steps.extract_branch.outputs.branch }}-linux-vgui
path: dist-vgui/${{ steps.extract_gamedir.outputs.gamedir }} path: dist-vgui/${{ steps.extract_gamedir.outputs.gamedir }}
- name: Upload windows artifact - name: Upload windows artifact
if: startsWith(matrix.os, 'windows') if: startsWith(matrix.os, 'windows')
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v3
with: with:
name: hlsdk-${{ steps.extract_branch.outputs.branch }}-windows name: hlsdk-${{ steps.extract_branch.outputs.branch }}-windows
path: dist/${{ steps.extract_gamedir.outputs.gamedir }} path: dist/${{ steps.extract_gamedir.outputs.gamedir }}
- name: Upload windows artifact with vgui - name: Upload windows artifact with vgui
if: startsWith(matrix.os, 'windows') if: startsWith(matrix.os, 'windows')
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v3
with: with:
name: hlsdk-${{ steps.extract_branch.outputs.branch }}-windows-vgui name: hlsdk-${{ steps.extract_branch.outputs.branch }}-windows-vgui
path: dist-vgui/${{ steps.extract_gamedir.outputs.gamedir }} path: dist-vgui/${{ steps.extract_gamedir.outputs.gamedir }}

16
.github/workflows/manual.yml

@ -32,20 +32,20 @@ jobs:
CXX: ${{ matrix.cxx }} CXX: ${{ matrix.cxx }}
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v2 uses: actions/checkout@v3
with: with:
submodules: recursive submodules: recursive
- name: Checkout steam-runtime - name: Checkout steam-runtime
if: startsWith(matrix.os, 'ubuntu') if: startsWith(matrix.os, 'ubuntu')
uses: actions/checkout@v2 uses: actions/checkout@v3
with: with:
repository: ValveSoftware/steam-runtime repository: ValveSoftware/steam-runtime
path: steam-runtime path: steam-runtime
- name: Cache steam-runtime - name: Cache steam-runtime
if: startsWith(matrix.os, 'ubuntu') if: startsWith(matrix.os, 'ubuntu')
id: cache-steam-runtime id: cache-steam-runtime
uses: actions/cache@v2 uses: actions/cache@v3
with: with:
path: com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz path: com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz
key: ${{ runner.os }}-steam-runtime key: ${{ runner.os }}-steam-runtime
@ -73,7 +73,7 @@ jobs:
- name: Add msbuild to PATH - name: Add msbuild to PATH
if: startsWith(matrix.os, 'windows') if: startsWith(matrix.os, 'windows')
uses: microsoft/setup-msbuild@v1.0.2 uses: microsoft/setup-msbuild@v1.1
- name: Build on Windows - name: Build on Windows
if: startsWith(matrix.os, 'windows') if: startsWith(matrix.os, 'windows')
run: | run: |
@ -82,11 +82,11 @@ jobs:
- name: Extract branch name - name: Extract branch name
shell: bash shell: bash
run: echo "##[set-output name=branch;]$(echo ${GITHUB_REF#refs/heads/} | tr '/' '_')" run: echo "branch=$(echo ${GITHUB_REF#refs/heads/} | tr '/' '_')" >> $GITHUB_OUTPUT
id: extract_branch id: extract_branch
- name: Extract gamedir - name: Extract gamedir
shell: bash shell: bash
run: echo "##[set-output name=gamedir;]$(grep build/CMakeCache.txt -Ee 'GAMEDIR:STRING=[a-z]+' | cut -d '=' -f 2)" run: echo "gamedir=$(grep build/CMakeCache.txt -Ee 'GAMEDIR:STRING=[a-z]+' | cut -d '=' -f 2)" >> $GITHUB_OUTPUT
id: extract_gamedir id: extract_gamedir
- name: Copy pdbs to dist dir - name: Copy pdbs to dist dir
if: ${{ startsWith(matrix.os, 'windows') && github.event.inputs.buildtype == 'Debug' }} if: ${{ startsWith(matrix.os, 'windows') && github.event.inputs.buildtype == 'Debug' }}
@ -100,13 +100,13 @@ jobs:
Remove-Item -Force -Path dist/${{ steps.extract_gamedir.outputs.gamedir }}/dlls/hl.lib Remove-Item -Force -Path dist/${{ steps.extract_gamedir.outputs.gamedir }}/dlls/hl.lib
- name: Upload linux artifact - name: Upload linux artifact
if: startsWith(matrix.os, 'ubuntu') if: startsWith(matrix.os, 'ubuntu')
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v3
with: with:
name: hlsdk-${{ steps.extract_branch.outputs.branch }}-linux name: hlsdk-${{ steps.extract_branch.outputs.branch }}-linux
path: dist/${{ steps.extract_gamedir.outputs.gamedir }} path: dist/${{ steps.extract_gamedir.outputs.gamedir }}
- name: Upload windows artifact - name: Upload windows artifact
if: startsWith(matrix.os, 'windows') if: startsWith(matrix.os, 'windows')
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v3
with: with:
name: hlsdk-${{ steps.extract_branch.outputs.branch }}-windows name: hlsdk-${{ steps.extract_branch.outputs.branch }}-windows
path: dist/${{ steps.extract_gamedir.outputs.gamedir }} path: dist/${{ steps.extract_gamedir.outputs.gamedir }}

14
dlls/tripmine.cpp

@ -282,9 +282,23 @@ void CTripmineGrenade::BeamBreakThink( void )
// respawn detect. // respawn detect.
if( !m_pBeam ) if( !m_pBeam )
{ {
#if TRIPMINE_BEAM_DUPLICATION_FIX
// Use the same trace parameters as the original trace above so the right entity is hit.
TraceResult tr2;
UTIL_TraceLine( pev->origin + m_vecDir * 8.0f, pev->origin - m_vecDir * 32.0f, dont_ignore_monsters, ENT( pev ), &tr2 );
#endif
MakeBeam(); MakeBeam();
#if TRIPMINE_BEAM_DUPLICATION_FIX
if( tr2.pHit )
{
// reset owner too
pev->owner = tr2.pHit;
m_hOwner = CBaseEntity::Instance( tr2.pHit );
}
#else
if( tr.pHit ) if( tr.pHit )
m_hOwner = CBaseEntity::Instance( tr.pHit ); // reset owner too m_hOwner = CBaseEntity::Instance( tr.pHit ); // reset owner too
#endif
} }
if( fabs( m_flBeamLength - tr.flFraction ) > 0.001f ) if( fabs( m_flBeamLength - tr.flFraction ) > 0.001f )

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