mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-03-13 05:51:19 +00:00
Fix runes.
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parent
4fc0286735
commit
7f548aa57a
@ -404,8 +404,27 @@ void EV_HLDM_DecalGunshot( pmtrace_t *pTrace, int iBulletType )
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void EV_Quake_PlayQuadSound ( int idx, float *origin, int iFlag )
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{
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if( iFlag == 1 )
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gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_ITEM, "items/damage3.wav", 1, ATTN_NORM, 0, PITCH_NORM);
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const char *pszSound;
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switch( iFlag )
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{
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case 1:
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pszSound = "items/damage3.wav";
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break;
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case 2:
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pszSound = "rune/rune2.wav";
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break;
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case 3:
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pszSound = "rune/rune22.wav";
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break;
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case 4:
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pszSound = "rune/rune3.wav";
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break;
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default:
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return;
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}
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gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_ITEM, pszSound, 1, ATTN_NORM, 0, PITCH_NORM );
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}
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/*
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@ -146,15 +146,26 @@ BOOL CQuakeGun::Deploy( )
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// Plays quad sound if needed
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int CQuakeGun::SuperDamageSound()
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{
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if ( m_pPlayer->m_iQuakeItems & IT_QUAD )
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if( m_pPlayer->m_iQuakeItems & IT_QUAD )
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{
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if ( m_pPlayer->m_flNextQuadSound < gpGlobals->time)
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if( m_pPlayer->m_flNextQuadSound < gpGlobals->time)
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{
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m_pPlayer->m_flNextQuadSound = gpGlobals->time + 1;
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return 1;
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return ( m_pPlayer->m_iRuneStatus == ITEM_RUNE2_FLAG ) ? 3 : 1;
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}
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}
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else if( m_pPlayer->m_iRuneStatus == ITEM_RUNE2_FLAG
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&& m_pPlayer->m_flNextQuadSound < gpGlobals->time )
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{
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m_pPlayer->m_flNextQuadSound = gpGlobals->time + 1;
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return 2;
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}
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else if( m_pPlayer->m_iRuneStatus == ITEM_RUNE3_FLAG
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&& m_pPlayer->m_flNextQuadSound < gpGlobals->time )
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{
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m_pPlayer->m_flNextQuadSound = gpGlobals->time + 1;
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return 4;
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}
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return 0;
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}
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@ -258,7 +258,7 @@ void CItemHealth::MegahealthRot( void )
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{
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CBasePlayer *pPlayer = ((CBasePlayer *)((CBaseEntity *)m_hRotTarget));
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if (pPlayer->pev->health > pPlayer->pev->max_health )
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if( pPlayer->pev->health > pPlayer->pev->max_health && pPlayer->m_iRuneStatus != ITEM_RUNE4_FLAG )
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{
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pPlayer->pev->health--;
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pev->nextthink = gpGlobals->time + 1;
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@ -126,8 +126,18 @@ int CBasePlayer::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, fl
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else
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flDamage *= 4;
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}
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if( ( (CBasePlayer*)pAttacker )->m_iRuneStatus == ITEM_RUNE2_FLAG )
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{
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flDamage *= 2;
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}
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}
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if( m_iRuneStatus == ITEM_RUNE1_FLAG )
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{
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flDamage /= 2;
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EMIT_SOUND( ENT( pev ), CHAN_ITEM, "rune/rune1.wav", 1, ATTN_NORM );
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}
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//++ BulliT
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if( g_pGameRules->m_iGameMode >= LMS )
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{
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