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@ -1879,7 +1879,7 @@ void EV_FireBradnailer( event_args_t *args )
@@ -1879,7 +1879,7 @@ void EV_FireBradnailer( event_args_t *args )
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VectorCopy( forward, vecAiming ); |
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EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_NAIL, 2, &tracerCount[idx - 1], args->fparam1, args->fparam2 ); |
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EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_NAIL, 2, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 ); |
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} |
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//======================
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@ -1937,7 +1937,7 @@ void EV_FireNailgun( event_args_t *args )
@@ -1937,7 +1937,7 @@ void EV_FireNailgun( event_args_t *args )
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VectorCopy( forward, vecAiming ); |
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EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_NAIL, 1, &tracerCount[idx - 1], args->fparam1, args->fparam2 ); |
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EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_NAIL, 1, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 ); |
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} |
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//======================
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