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https://github.com/YGGverse/hlsdk-portable.git
synced 2025-03-13 05:51:19 +00:00
Fix hud color.
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@ -93,8 +93,8 @@ int CHudBattery::Draw( float flTime )
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y = ScreenHeight - ARMOR_BAR_BOTTOM - iHeight;
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// Draw empty transparent bar.
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r = g = b = 255;
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a = 16;
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r = g = b = 200;
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a = 40;
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FillRGBA( x, y, iWidth, iHeight, r, g, b, a );
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@ -119,7 +119,7 @@ int CHudBattery::Draw( float flTime )
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a = MIN_ALPHA + ( m_fFade / FADE_TIME ) * 128;
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}
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else*/
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a = MIN_ALPHA;
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a = MIN_ALPHA * 2 - 10;
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iHeight = ( m_iBat * ARMOR_BAR_HEIGHT ) / 100;
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@ -187,6 +187,9 @@ int CHudHealth::Draw( float flTime )
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if( ( gHUD.m_iHideHUDDisplay & HIDEHUD_HEALTH ) || gEngfuncs.IsSpectateOnly() )
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return 1;
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if( !m_hSprite )
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m_hSprite = LoadSprite( "sprites/%d_pain.spr" );
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if( !( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_SUIT ) ) ) )
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return 1;
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@ -201,8 +204,8 @@ int CHudHealth::Draw( float flTime )
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y = ScreenHeight - HEALTH_BAR_BOTTOM - iHeight;
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// Draw empty transparent bar.
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r = g = b = 255;
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a = 16;
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r = g = b = 200;
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a = 40;
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FillRGBA( x, y, iWidth, iHeight, r, g, b, a );
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@ -227,7 +230,7 @@ int CHudHealth::Draw( float flTime )
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a = MIN_ALPHA + ( m_fFade / FADE_TIME ) * 128;
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}
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else*/
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a = MIN_ALPHA;
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a = MIN_ALPHA * 2 - 10;
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iHeight = ( m_iHealth * HEALTH_BAR_HEIGHT ) / 100;
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@ -22,7 +22,7 @@
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#pragma once
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#ifndef HUD_H
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#define HUD_H
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#define RGB_YELLOWISH 0x000080FF //0,128,255
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#define RGB_YELLOWISH 0x000040AC //0,64,172
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#define RGB_REDISH 0x00FF1010 //255,160,0
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#define RGB_GREENISH 0x0000A000 //0,160,0
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