mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-01-11 15:38:12 +00:00
Fix client warnings
This commit is contained in:
parent
59e468ef91
commit
7d3da75ef7
@ -91,7 +91,7 @@ SRCS+=./input_xash3d.cpp
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SRCS+=./scoreboard.cpp
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SRCS+=./MOTD.cpp
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INCLUDES = -I../common -I. -I../game_shared -I../pm_shared -I../engine -I../dlls
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DEFINES = -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -fpermissive -w
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DEFINES = -Wextra -Wno-missing-field-initializers -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -fpermissive
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/. \
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$(LOCAL_PATH)/../common \
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@ -129,7 +129,7 @@ int CHudMOTD :: MsgFunc_MOTD( const char *pszName, int iSize, void *pbuf )
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BEGIN_READ( pbuf, iSize );
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int is_finished = READ_BYTE();
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strncat( m_szMOTD, READ_STRING(), sizeof(m_szMOTD) );
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strncat( m_szMOTD, READ_STRING(), sizeof(m_szMOTD) - 1 );
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if ( is_finished )
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{
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@ -911,7 +911,8 @@ void CStudioModelRenderer::StudioSetupBones ( void )
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for (i = 0; i < m_pStudioHeader->numbones; i++)
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{
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for( int j = 0; j < LEGS_BONES_COUNT; j++ )
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int j;
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for( j = 0; j < LEGS_BONES_COUNT; j++ )
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{
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if( !strcmp( pbones[i].name, legs_bones[j] ))
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break;
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@ -104,14 +104,14 @@ inline int TextMessageDrawChar( int x, int y, int number, int r, int g, in
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inline int DrawConsoleString( int x, int y, const char *string )
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{
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if( hud_textmode->value == 1 )
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return gHUD.DrawHudString( x, y, 9999, (char*)string, 255*g_hud_text_color[0], 255*g_hud_text_color[1], 255*g_hud_text_color[2]);
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return gHUD.DrawHudString( x, y, 9999, (char*)string, (int)(255.0*g_hud_text_color[0]), (int)(255.0*g_hud_text_color[1]), (int)(255.0*g_hud_text_color[2]));
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return gEngfuncs.pfnDrawConsoleString( x, y, (char*) string );
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}
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inline void GetConsoleStringSize( const char *string, int *width, int *height )
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{
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if( hud_textmode->value == 1 )
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*height = 13, *width = gHUD.DrawHudStringLen(string);
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*height = 13, *width = gHUD.DrawHudStringLen((char*)string);
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else
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gEngfuncs.pfnDrawConsoleStringLen( (char*)string, width, height );
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}
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@ -157,6 +157,7 @@ int CHudDeathNotice :: Draw( float flTime )
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// This message handler may be better off elsewhere
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int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbuf )
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{
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int i;
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m_iFlags |= HUD_ACTIVE;
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BEGIN_READ( pbuf, iSize );
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@ -166,12 +167,12 @@ int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *p
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char killedwith[32];
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strcpy( killedwith, "d_" );
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strncat( killedwith, READ_STRING(), 32 );
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strncat( killedwith, READ_STRING(), 31 );
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gHUD.m_Spectator.DeathMessage(victim);
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for ( int i = 0; i < MAX_DEATHNOTICES; i++ )
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for ( i = 0; i < MAX_DEATHNOTICES; i++ )
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{
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if ( rgDeathNoticeList[i].iId == 0 )
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break;
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@ -64,9 +64,9 @@ int CHudGeiger::MsgFunc_Geiger(const char *pszName, int iSize, void *pbuf)
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int CHudGeiger::Draw (float flTime)
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{
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int pct;
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float flvol;
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float flvol = 0;
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int rg[3];
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int i;
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int i = 0;
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if (m_iGeigerRange < 1000 && m_iGeigerRange > 0)
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{
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@ -379,6 +379,7 @@ int CHudHealth::DrawDamage(float flTime)
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{
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int r, g, b, a;
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DAMAGE_IMAGE *pdmg;
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int i;
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if (!m_bitsDamage)
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return 1;
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@ -390,7 +391,7 @@ int CHudHealth::DrawDamage(float flTime)
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ScaleColors(r, g, b, a);
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// Draw all the items
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for (int i = 0; i < NUM_DMG_TYPES; i++)
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for ( i = 0; i < NUM_DMG_TYPES; i++)
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{
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if (m_bitsDamage & giDmgFlags[i])
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{
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@ -288,7 +288,7 @@ Only produces random numbers to match the server ones.
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*/
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Vector CBaseEntity::FireBulletsPlayer ( ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker, int shared_rand )
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{
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float x, y, z;
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float x = 0, y = 0, z;
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for ( ULONG iShot = 1; iShot <= cShots; iShot++ )
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{
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@ -579,7 +579,7 @@ void CBasePlayerWeapon::PrintState( void )
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COM_Log( "c:\\hl.log", "%i ", m_iClip );
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}
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int RandomLong( int a, int b )
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long int RandomLong( long int a, long int b )
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{
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return gEngfuncs.pfnRandomLong(a, b);
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}
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@ -304,10 +304,11 @@ void CHud :: VidInit( void )
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if (m_pSpriteList)
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{
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int j;
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// count the number of sprites of the appropriate res
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m_iSpriteCount = 0;
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client_sprite_t *p = m_pSpriteList;
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for ( int j = 0; j < m_iSpriteCountAllRes; j++ )
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for ( j = 0; j < m_iSpriteCountAllRes; j++ )
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{
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if ( p->iRes == m_iRes )
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m_iSpriteCount++;
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@ -340,13 +341,14 @@ void CHud :: VidInit( void )
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}
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else
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{
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int j;
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// we have already have loaded the sprite reference from hud.txt, but
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// we need to make sure all the sprites have been loaded (we've gone through a transition, or loaded a save game)
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client_sprite_t *p = m_pSpriteList;
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// count the number of sprites of the appropriate res
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m_iSpriteCount = 0;
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for ( int j = 0; j < m_iSpriteCountAllRes; j++ )
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for ( j = 0; j < m_iSpriteCountAllRes; j++ )
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{
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if ( p->iRes == m_iRes )
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m_iSpriteCount++;
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@ -64,6 +64,7 @@ int CHudMenu :: VidInit( void )
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int CHudMenu :: Draw( float flTime )
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{
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int i;
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// check for if menu is set to disappear
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if ( m_flShutoffTime > 0 )
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{
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@ -83,7 +84,7 @@ int CHudMenu :: Draw( float flTime )
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// count the number of newlines
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int nlc = 0;
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for ( int i = 0; i < MAX_MENU_STRING && g_szMenuString[i] != '\0'; i++ )
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for ( i = 0; i < MAX_MENU_STRING && g_szMenuString[i] != '\0'; i++ )
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{
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if ( g_szMenuString[i] == '\n' )
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nlc++;
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@ -140,7 +140,7 @@ int CHudMessage::YPosition( float y, int height )
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void CHudMessage::MessageScanNextChar( void )
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{
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int srcRed, srcGreen, srcBlue, destRed, destGreen, destBlue;
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int srcRed, srcGreen, srcBlue, destRed = 0, destGreen = 0, destBlue = 0;
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int blend;
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srcRed = m_parms.pMessage->r1;
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@ -319,7 +319,7 @@ int CHudMessage::Draw( float fTime )
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{
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int i, drawn;
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client_textmessage_t *pMessage;
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float endTime;
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float endTime = 0;
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drawn = 0;
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@ -142,7 +142,7 @@ char* READ_STRING( void )
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break;
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string[l] = c;
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l++;
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} while (l < sizeof(string)-1);
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} while (l < (int)sizeof(string)-1);
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string[l] = 0;
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@ -162,10 +162,11 @@ int CHudSayText :: MsgFunc_SayText( const char *pszName, int iSize, void *pbuf )
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void CHudSayText :: SayTextPrint( const char *pszBuf, int iBufSize, int clientIndex )
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{
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int i;
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ConsolePrint( pszBuf );
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// find an empty string slot
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for ( int i = 0; i < MAX_LINES; i++ )
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for ( i = 0; i < MAX_LINES; i++ )
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{
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if ( ! *g_szLineBuffer[i] )
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break;
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@ -526,7 +526,7 @@ int CHudScoreboard :: MsgFunc_TeamInfo( const char *pszName, int iSize, void *pb
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if ( j > m_iNumTeams )
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{ // they aren't in a listed team, so make a new one
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// search through for an empty team slot
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for ( int j = 1; j <= m_iNumTeams; j++ )
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for ( j = 1; j <= m_iNumTeams; j++ )
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{
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if ( g_TeamInfo[j].name[0] == '\0' )
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break;
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@ -106,8 +106,9 @@ int CHudStatusIcons::MsgFunc_StatusIcon( const char *pszName, int iSize, void *p
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// add the icon to the icon list, and set it's drawing color
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void CHudStatusIcons::EnableIcon( char *pszIconName, unsigned char red, unsigned char green, unsigned char blue )
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{
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int i;
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// check to see if the sprite is in the current list
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for ( int i = 0; i < MAX_ICONSPRITES; i++ )
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for ( i = 0; i < MAX_ICONSPRITES; i++ )
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{
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if ( !stricmp( m_IconList[i].szSpriteName, pszIconName ) )
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break;
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@ -147,7 +147,7 @@ void CCrowbar::PrimaryAttack()
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{
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if (! Swing( 1 ))
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{
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SetThink( &SwingAgain );
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SetThink( &CCrowbar::SwingAgain );
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pev->nextthink = gpGlobals->time + 0.1;
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}
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}
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@ -306,7 +306,7 @@ int CCrowbar::Swing( int fFirst )
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#endif
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.25;
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SetThink( &Smack );
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SetThink( &CCrowbar::Smack );
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pev->nextthink = UTIL_WeaponTimeBase() + 0.2;
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@ -79,7 +79,7 @@ public:
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inline void AnimateAndDie( float framerate )
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{
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SetThink( &AnimateUntilDead);
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SetThink( &CSprite::AnimateUntilDead );
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pev->framerate = framerate;
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pev->dmgtime = gpGlobals->time + (m_maxFrame / framerate);
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pev->nextthink = gpGlobals->time;
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@ -168,7 +168,7 @@ public:
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static CBeam *BeamCreate( const char *pSpriteName, int width );
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inline void LiveForTime( float time ) { SetThink( &SUB_Remove); pev->nextthink = gpGlobals->time + time; }
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inline void LiveForTime( float time ) { SetThink( &CBaseEntity::SUB_Remove ); pev->nextthink = gpGlobals->time + time; }
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inline void BeamDamageInstant( TraceResult *ptr, float damage )
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{
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pev->dmg = damage;
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@ -281,7 +281,7 @@ void CEgon::Fire( const Vector &vecOrigSrc, const Vector &vecDir )
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#endif
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float timedist;
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float timedist = 0;
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switch ( m_fireMode )
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{
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@ -103,7 +103,7 @@ void CHandGrenade::Holster( int skiplocal /* = 0 */ )
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{
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// no more grenades!
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m_pPlayer->pev->weapons &= ~(1<<WEAPON_HANDGRENADE);
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SetThink( &DestroyItem );
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SetThink( &CHandGrenade::DestroyItem );
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pev->nextthink = gpGlobals->time + 0.1;
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}
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@ -292,7 +292,7 @@ public:
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void SetCustomDecalFrames( int nFrames );
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int GetCustomDecalFrames( void );
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void CBasePlayer::TabulateAmmo( void );
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void TabulateAmmo( void );
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float m_flStartCharge;
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float m_flAmmoStartCharge;
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@ -284,7 +284,7 @@ void CRpgRocket :: FollowThink( void )
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void CRpg::Reload( void )
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{
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int iResult;
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int iResult = 0;
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if ( m_iClip == 1 )
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{
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@ -77,9 +77,9 @@ void CSatchelCharge :: Spawn( void )
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UTIL_SetSize(pev, Vector( -4, -4, -4), Vector(4, 4, 4)); // Uses point-sized, and can be stepped over
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UTIL_SetOrigin( pev, pev->origin );
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SetTouch( &SatchelSlide );
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SetUse( &DetonateUse );
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SetThink( &SatchelThink );
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SetTouch( &CSatchelCharge::SatchelSlide );
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SetUse( &CSatchelCharge::DetonateUse );
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SetThink( &CSatchelCharge::SatchelThink );
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pev->nextthink = gpGlobals->time + 0.1;
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pev->gravity = 0.5;
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@ -322,7 +322,7 @@ void CSatchel::Holster( int skiplocal /* = 0 */ )
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if ( !m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] && !m_chargeReady )
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{
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m_pPlayer->pev->weapons &= ~(1<<WEAPON_SATCHEL);
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SetThink( &DestroyItem );
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SetThink( &CSatchel::DestroyItem );
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pev->nextthink = gpGlobals->time + 0.1;
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}
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}
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@ -483,7 +483,7 @@ void CSqueak::Holster( int skiplocal /* = 0 */ )
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if ( !m_pPlayer->m_rgAmmo[ m_iPrimaryAmmoType ] )
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{
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m_pPlayer->pev->weapons &= ~(1<<WEAPON_SNARK);
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SetThink( &DestroyItem );
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SetThink( &CSqueak::DestroyItem );
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pev->nextthink = gpGlobals->time + 0.1;
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return;
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}
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@ -420,7 +420,7 @@ void CTripmine::Holster( int skiplocal /* = 0 */ )
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{
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// out of mines
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m_pPlayer->pev->weapons &= ~(1<<WEAPON_TRIPMINE);
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SetThink( &DestroyItem );
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SetThink( &CTripmine::DestroyItem );
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pev->nextthink = gpGlobals->time + 0.1;
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}
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@ -248,7 +248,7 @@ typedef enum { ignore_monsters=1, dont_ignore_monsters=0, missile=2 } IGNORE_MON
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typedef enum { ignore_glass=1, dont_ignore_glass=0 } IGNORE_GLASS;
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extern void UTIL_TraceLine (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr);
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extern void UTIL_TraceLine (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, IGNORE_GLASS ignoreGlass, edict_t *pentIgnore, TraceResult *ptr);
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typedef enum { point_hull=0, human_hull=1, large_hull=2, head_hull=3 };
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enum { point_hull=0, human_hull=1, large_hull=2, head_hull=3 };
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extern void UTIL_TraceHull (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr);
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extern TraceResult UTIL_GetGlobalTrace (void);
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extern void UTIL_TraceModel (const Vector &vecStart, const Vector &vecEnd, int hullNumber, edict_t *pentModel, TraceResult *ptr);
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@ -486,7 +486,7 @@ public:
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int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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HasWeapon( CBasePlayerItem *pCheckItem );
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bool HasWeapon( CBasePlayerItem *pCheckItem );
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BOOL PackWeapon( CBasePlayerItem *pWeapon );
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BOOL PackAmmo( int iszName, int iCount );
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@ -93,6 +93,11 @@ typedef struct client_textmessage_s
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const char *pMessage;
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} client_textmessage_t;
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#if __MSC_VER == 1200
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#define longlong_t __int64
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#else
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#define longlong_t long long
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#endif
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typedef struct hud_player_info_s
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{
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char *name;
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@ -106,7 +111,7 @@ typedef struct hud_player_info_s
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short topcolor;
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short bottomcolor;
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unsigned long long m_nSteamID;
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unsigned longlong_t m_nSteamID_1;
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} hud_player_info_t;
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typedef struct cl_enginefuncs_s
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@ -34,12 +34,6 @@
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// This is conveniently done for them in extdll.h
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//
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#ifdef _WIN32
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#define DLLEXPORT __stdcall
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#else
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#define DLLEXPORT /* */
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#endif
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typedef enum
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{
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at_notice,
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@ -81,6 +81,7 @@ typedef struct physent_s
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vec3_t vuser3;
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vec3_t vuser4;
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} physent_t;
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typedef struct hull_s hull_t;
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typedef struct playermove_s
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{
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@ -195,7 +196,7 @@ typedef struct playermove_s
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int (*PM_TruePointContents)( float *p );
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int (*PM_HullPointContents)( struct hull_s *hull, int num, float *p );
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pmtrace_t (*PM_PlayerTrace)( float *start, float *end, int traceFlags, int ignore_pe );
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struct pmtrace_s *(*PM_TraceLine)( float *start, float *end, int flags, int usehulll, int ignore_pe );
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pmtrace_t *(*PM_TraceLine)( float *start, float *end, int flags, int usehulll, int ignore_pe );
|
||||
long (*RandomLong)( long lLow, long lHigh );
|
||||
float (*RandomFloat)( float flLow, float flHigh );
|
||||
int (*PM_GetModelType)( struct model_s *mod );
|
||||
|
@ -24,6 +24,9 @@
|
||||
#include <stdio.h> // NULL
|
||||
#include <math.h> // sqrt
|
||||
#include <string.h> // strcpy
|
||||
#ifdef stricmp
|
||||
#include <strings.h> // strncasecmp
|
||||
#endif
|
||||
#include <stdlib.h> // atoi
|
||||
#include <ctype.h> // isspace
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user