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Fix shadowing variable.
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@ -564,7 +564,7 @@ void CWorld::Precache( void )
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// 63 testing
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LIGHT_STYLE( 63, "a" );
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for( int i = 0; i < (int)ARRAYSIZE( gDecals ); i++ )
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for( i = 0; i < (int)ARRAYSIZE( gDecals ); i++ )
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gDecals[i].index = DECAL_INDEX( gDecals[i].name );
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// init the WorldGraph.
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