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Add trigger_random implementation.

decay-pc
Night Owl 6 years ago
parent
commit
783b336f1e
  1. 60
      dlls/triggers.cpp

60
dlls/triggers.cpp

@ -2252,6 +2252,66 @@ void CTriggerBitCounter::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE @@ -2252,6 +2252,66 @@ void CTriggerBitCounter::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE
pev->skin = newState;
}
class CTriggerRandom : public CBaseDelay
{
public:
void KeyValue( KeyValueData *pkvd );
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
int Save( CSave &save );
int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
private:
int m_iRandomRange;
int m_iProbability;
};
LINK_ENTITY_TO_CLASS( trigger_random, CTriggerRandom )
TYPEDESCRIPTION CTriggerRandom::m_SaveData[] =
{
DEFINE_FIELD( CTriggerRandom, m_iRandomRange, FIELD_INTEGER ),
DEFINE_FIELD( CTriggerRandom, m_iProbability, FIELD_INTEGER ),
};
IMPLEMENT_SAVERESTORE( CTriggerRandom, CBaseDelay )
void CTriggerRandom::KeyValue( KeyValueData *pkvd )
{
if( FStrEq( pkvd->szKeyName, "randomrange" ) )
{
m_iRandomRange = atoi( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else if( FStrEq( pkvd->szKeyName, "probability" ) )
{
m_iProbability = atoi( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else
CBaseDelay::KeyValue( pkvd );
}
void CTriggerRandom::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
int i;
char szTargetName[32];
sprintf( szTargetName, "%s%d", STRING( pev->target ), RANDOM_LONG( 0, m_iRandomRange - 1 ) );
for( i = 0; ; i = 1 )
{
CBaseEntity *pTarget = 0;
pTarget = UTIL_FindEntityByTargetname( pTarget, szTargetName );
if( !pTarget )
break;
pTarget->Use( pActivator, pCaller, useType, value );
}
if( !i )
ALERT( at_console, "Randomly found entity `%s` not found!\n", szTargetName );
}
// this is a really bad idea.
class CTriggerChangeTarget : public CBaseDelay
{

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