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https://github.com/YGGverse/hlsdk-portable.git
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Fix build.
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6307c6523d
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@ -325,7 +325,7 @@ public:
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Vector m_firePosition;
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};
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/ Screen shake
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// Screen shake
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class CShake : public CPointEntity
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{
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public:
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@ -1578,7 +1578,7 @@ void CBasePlayerWeapon::PrintState( void )
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ALERT( at_console, "m_iclip: %i\n", m_iClip );
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}
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/*
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TYPEDESCRIPTION CRpg::m_SaveData[] =
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{
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DEFINE_FIELD( CRpg, m_fSpotActive, FIELD_INTEGER ),
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@ -1586,7 +1586,7 @@ TYPEDESCRIPTION CRpg::m_SaveData[] =
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};
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IMPLEMENT_SAVERESTORE( CRpg, CBasePlayerWeapon )
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*/
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TYPEDESCRIPTION CRpgRocket::m_SaveData[] =
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{
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DEFINE_FIELD( CRpgRocket, m_flIgniteTime, FIELD_TIME ),
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@ -1605,7 +1605,7 @@ TYPEDESCRIPTION CShotgun::m_SaveData[] =
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};
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IMPLEMENT_SAVERESTORE( CShotgun, CBasePlayerWeapon )
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/*
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TYPEDESCRIPTION CGauss::m_SaveData[] =
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{
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DEFINE_FIELD( CGauss, m_fInAttack, FIELD_INTEGER ),
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@ -1636,4 +1636,4 @@ TYPEDESCRIPTION CSatchel::m_SaveData[] =
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DEFINE_FIELD( CSatchel, m_chargeReady, FIELD_INTEGER ),
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};
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IMPLEMENT_SAVERESTORE( CSatchel, CBasePlayerWeapon )
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IMPLEMENT_SAVERESTORE( CSatchel, CBasePlayerWeapon )*/
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@ -689,7 +689,7 @@ public:
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float m_flIgniteTime;
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CRpg *m_pLauncher;// pointer back to the launcher that fired me.
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};
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/*
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class CGauss : public CBasePlayerWeapon
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{
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public:
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@ -892,7 +892,7 @@ public:
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#endif
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}
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};
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*/
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class CTripmine : public CBasePlayerWeapon
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{
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public:
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