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Hack: do not save player followers in coop

hlzbot-dirty
mittorn 8 years ago
parent
commit
750989daac
  1. 7
      dlls/cbase.cpp
  2. 7
      dlls/triggers.cpp

7
dlls/cbase.cpp

@ -276,6 +276,13 @@ void DispatchSave( edict_t *pent, SAVERESTOREDATA *pSaveData ) @@ -276,6 +276,13 @@ void DispatchSave( edict_t *pent, SAVERESTOREDATA *pSaveData )
if( pEntity->ObjectCaps() & FCAP_DONT_SAVE )
return;
if( mp_coop_changelevel.value && pent->v.movetype == MOVETYPE_FOLLOW )
{
// players will not be saved, it's items too
if( ENTINDEX( pent->v.aiment ) > 0 && ENTINDEX( pent->v.aiment ) <= gpGlobals->maxClients )
return;
}
// These don't use ltime & nextthink as times really, but we'll fudge around it.
if( pEntity->pev->movetype == MOVETYPE_PUSH )
{

7
dlls/triggers.cpp

@ -1576,7 +1576,7 @@ public: @@ -1576,7 +1576,7 @@ public:
if( m_iBanCount >= 2 )
{
CoopKickPlayer( pPlayer );
m_iConfirm--;
m_iConfirm-= 5;
return;
} m_iConfirm++;
MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print
@ -1609,8 +1609,11 @@ public: @@ -1609,8 +1609,11 @@ public:
votes[imenu-1]++;
m_iVoteCount++;
if( votes[1] >= 2 ) // two players vote for ban
if( votes[1] >= 2 )
{
// two players vote for ban
CoopKickPlayer( m_pPlayer );
}
if( m_iVoteCount >= m_iMaxCount )
{

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