diff --git a/cl_dll/ev_hldm.cpp b/cl_dll/ev_hldm.cpp index e6a9c0ae..2455edbd 100644 --- a/cl_dll/ev_hldm.cpp +++ b/cl_dll/ev_hldm.cpp @@ -1707,7 +1707,7 @@ void EV_FireShotGunX( struct event_args_s *args ) //Only play the weapon anims if I shot it. if( EV_IsLocal( idx ) ) { - gEngfuncs.pEventAPI->EV_WeaponAnimation( SHOTGUN_EJECT, 1 ); + gEngfuncs.pEventAPI->EV_WeaponAnimation( SHOTGUN_EJECT, 0 ); } shell = gEngfuncs.pEventAPI->EV_FindModelIndex( "models/shotgunshell.mdl" );// brass shell