Browse Source

Delayed explosion

foolsday
mittorn 9 years ago
parent
commit
700a102f86
  1. 38
      dlls/prop.cpp

38
dlls/prop.cpp

@ -89,9 +89,10 @@ public: @@ -89,9 +89,10 @@ public:
virtual int BloodColor(void) { return DONT_BLEED; }
virtual void Killed(entvars_t *pevAttacker, int iGib);
void CheckRotate();
void RespawnThink();
void AngleThink();
void DeployThink();
void EXPORT RespawnThink();
void EXPORT AngleThink();
void EXPORT DeployThink();
void EXPORT DieThink();
void DamageSound( void );
void PropRespawn();
void KeyValue( KeyValueData* pkvd);
@ -576,6 +577,8 @@ void CProp::Killed(entvars_t *pevAttacker, int iGib) @@ -576,6 +577,8 @@ void CProp::Killed(entvars_t *pevAttacker, int iGib)
void CProp::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if( pev->health <= 0)
return;
if (m_owner2 != pActivator->edict())
{
if (pev->velocity.Length() < 100 && pActivator->IsPlayer())
@ -645,6 +648,8 @@ void CProp::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, @@ -645,6 +648,8 @@ void CProp::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType,
void CProp::Force(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
if( pev->health <= 0 )
return;
if (m_owner2 != pActivator->edict())
{
if (pev->velocity.Length() < 100 && pActivator->IsPlayer())
@ -749,6 +754,8 @@ void CProp::DeployThink( void ) @@ -749,6 +754,8 @@ void CProp::DeployThink( void )
void CProp::BounceTouch(CBaseEntity *pOther)
{
if( pev->health <= 0 )
return;
//ALERT( at_console, "BounceTouch: %f %f %f\n", pev->angles.x, pev->angles.y, pev->angles.z );
// only do damage if we're moving fairly fast
DeployThink();
@ -776,8 +783,8 @@ void CProp::BounceTouch(CBaseEntity *pOther) @@ -776,8 +783,8 @@ void CProp::BounceTouch(CBaseEntity *pOther)
}
if( (pev->spawnflags & SF_PROP_BREAKABLE) && (pev->velocity.Length() > 700) )
{
Killed( VARS(m_attacker), GIB_NORMAL );
Die();
pev->nextthink = gpGlobals->time + 0.1;
SetThink( &CProp::DieThink );
}
pev->velocity = pev->velocity + pOther->pev->velocity;
@ -913,7 +920,14 @@ void CProp::PropRespawn() @@ -913,7 +920,14 @@ void CProp::PropRespawn()
void CProp::RespawnThink()
{
if( !(pev->spawnflags & SF_PROP_RESPAWN))
{
if( pev->health <= 0 )
{
pev->nextthink = gpGlobals->time + 0.1;
SetThink( &CBaseEntity::SUB_Remove );
}
return;
}
PropRespawn();
}
@ -1023,6 +1037,11 @@ void CProp::AngleThink() @@ -1023,6 +1037,11 @@ void CProp::AngleThink()
pev->angles.z = UTIL_AngleMod(pev->angles.z);
}
void CProp::DieThink()
{
Killed( VARS(m_attacker), GIB_NORMAL );
Die();
}
int CProp::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType)
{
@ -1038,6 +1057,8 @@ int CProp::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flD @@ -1038,6 +1057,8 @@ int CProp::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flD
if ( !(pev->spawnflags & SF_PROP_BREAKABLE ) )
return 0;
if ( pev->health <= 0 )
return;
// Breakables take double damage from the crowbar
if ( bitsDamageType & DMG_CLUB )
flDamage *= 2;
@ -1049,10 +1070,11 @@ int CProp::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flD @@ -1049,10 +1070,11 @@ int CProp::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flD
// do the damage
pev->health -= flDamage;
if (pev->health <= 0)
if ( pev->health <= 0 )
{
Killed( VARS(m_attacker), GIB_NORMAL );
Die();
// delayed explode
SetThink( &CProp::DieThink );
pev->nextthink = gpGlobals->time + 0.2;
return 0;
}

Loading…
Cancel
Save