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Animated w_ model of spore launcher (#257)
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@ -51,6 +51,9 @@ void CSporelauncher::Spawn()
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m_iDefaultAmmo = SPORELAUNCHER_DEFAULT_GIVE;
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m_iDefaultAmmo = SPORELAUNCHER_DEFAULT_GIVE;
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pev->animtime = gpGlobals->time;
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pev->framerate = 1.0f;
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FallInit();// get ready to fall
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FallInit();// get ready to fall
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}
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}
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