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@ -42,6 +42,9 @@ enum satchel_radio_e |
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class CSatchelCharge : public CGrenade |
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class CSatchelCharge : public CGrenade |
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{ |
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{ |
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Vector m_lastBounceOrigin; // Used to fix a bug in engine: when object isn't moving, but its speed isn't 0 and on ground isn't set
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void Spawn( void ); |
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void Precache( void ); |
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void Spawn( void ); |
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void Spawn( void ); |
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void Precache( void ); |
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void Precache( void ); |
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void BounceSound( void ); |
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void BounceSound( void ); |
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@ -114,14 +117,19 @@ void CSatchelCharge::SatchelSlide( CBaseEntity *pOther ) |
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} |
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} |
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if( !( pev->flags & FL_ONGROUND ) && pev->velocity.Length2D() > 10 ) |
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if( !( pev->flags & FL_ONGROUND ) && pev->velocity.Length2D() > 10 ) |
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{ |
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{ |
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// Fix for a bug in engine: when object isn't moving, but its speed isn't 0 and on ground isn't set
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if( pev->origin != m_lastBounceOrigin ) |
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BounceSound(); |
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BounceSound(); |
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} |
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} |
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StudioFrameAdvance(); |
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m_lastBounceOrigin = pev->origin; |
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// There is no model animation so commented this out to prevent net traffic
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// StudioFrameAdvance();
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} |
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} |
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void CSatchelCharge::SatchelThink( void ) |
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void CSatchelCharge::SatchelThink( void ) |
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{ |
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{ |
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StudioFrameAdvance(); |
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// There is no model animation so commented this out to prevent net traffic
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// StudioFrameAdvance();
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pev->nextthink = gpGlobals->time + 0.1; |
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pev->nextthink = gpGlobals->time + 0.1; |
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if( !IsInWorld() ) |
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if( !IsInWorld() ) |
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@ -149,7 +157,7 @@ void CSatchelCharge::SatchelThink( void ) |
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void CSatchelCharge::Precache( void ) |
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void CSatchelCharge::Precache( void ) |
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{ |
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{ |
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PRECACHE_MODEL( "models/grenade.mdl" ); |
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PRECACHE_MODEL( "models/w_satchel.mdl" ); |
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PRECACHE_SOUND( "weapons/g_bounce1.wav" ); |
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PRECACHE_SOUND( "weapons/g_bounce1.wav" ); |
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PRECACHE_SOUND( "weapons/g_bounce2.wav" ); |
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PRECACHE_SOUND( "weapons/g_bounce2.wav" ); |
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PRECACHE_SOUND( "weapons/g_bounce3.wav" ); |
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PRECACHE_SOUND( "weapons/g_bounce3.wav" ); |
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