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@ -7,18 +7,19 @@
@@ -7,18 +7,19 @@
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#include "monsters.h" |
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#include "player.h" |
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#include "soundent.h" |
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#include "decals.h" |
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class CMortarShell : public CGrenade |
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{ |
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public: |
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void Precache(); |
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void BurnThink(); |
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void MortarExplodeTouch(CBaseEntity *pOther); |
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void EXPORT BurnThink(); |
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void EXPORT MortarExplodeTouch(CBaseEntity *pOther); |
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void Spawn(); |
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void FlyThink(); |
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void EXPORT FlyThink(); |
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int Save(CSave &save); |
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int Restore(CRestore &restore); |
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static CMortarShell *CreateMortarShell(Vector p_VecOrigin, Vector p_VecAngles, CBaseEntity *pOwner, int velocity); |
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static CMortarShell *CreateMortarShell(Vector vecOrigin, Vector vecAngles, CBaseEntity *pOwner, int velocity); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_iTrail; |
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@ -48,114 +49,123 @@ void CMortarShell::Precache()
@@ -48,114 +49,123 @@ void CMortarShell::Precache()
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void CMortarShell::Spawn() |
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{ |
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Precache(); |
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SET_MODEL(ENT(pev), "models/mortarshell.mdl"); |
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UTIL_SetSize(pev, g_vecZero, g_vecZero); |
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pev->solid = SOLID_BBOX; |
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pev->movetype = MOVETYPE_BOUNCE; |
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pev->solid = SOLID_BBOX; |
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SET_MODEL(edict(), "models/mortarshell.mdl"); |
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UTIL_SetSize(pev, g_vecZero, g_vecZero); |
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UTIL_SetOrigin(pev, pev->origin); |
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pev->classname = MAKE_STRING("mortar_shell"); |
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SetThink(&CMortarShell::BurnThink); |
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SetTouch(&CMortarShell::MortarExplodeTouch); |
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pev->dmg = gSkillData.plrDmgRPG*2; |
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pev->nextthink = gpGlobals->time + 0.1; |
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UTIL_MakeVectors(pev->angles); |
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pev->velocity = -(gpGlobals->v_forward * m_velocity); |
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pev->gravity = 1; |
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pev->dmg = gSkillData.plrDmgRPG * 2; |
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pev->nextthink = gpGlobals->time + 0.01; |
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m_flIgniteTime = gpGlobals->time; |
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m_iSoundedOff = FALSE; |
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} |
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void CMortarShell::MortarExplodeTouch(CBaseEntity *pOther) |
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{ |
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pev->enemy = pOther->edict(); |
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const Vector direction = pev->velocity.Normalize(); |
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const Vector vecSpot = pev->origin - direction * 32; |
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TraceResult tr; |
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Vector vecSpot; |
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UTIL_TraceLine(vecSpot, vecSpot + direction * 64, ignore_monsters, edict(), &tr); |
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pev->model = iStringNull;//invisible
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pev->solid = SOLID_NOT;// intangible
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pev->model = 0; |
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pev->solid = SOLID_NOT; |
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pev->takedamage = DAMAGE_NO; |
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vecSpot = pev->origin + Vector( 0, 0, 8 ); |
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UTIL_TraceLine( vecSpot, vecSpot + Vector( 0, 0, -40 ), ignore_monsters, dont_ignore_glass, ENT(pev), &tr ); |
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// Pull out of the wall a bit
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if( tr.flFraction != 1.0 ) |
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if (tr.flFraction != 1.0f) |
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{ |
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pev->origin = tr.vecEndPos + ( tr.vecPlaneNormal * ( pev->dmg - 24 ) * 0.6 ); |
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pev->origin = 0.6f * ((pev->dmg - 24.0f) * tr.vecPlaneNormal) + tr.vecEndPos; |
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} |
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int iContents = UTIL_PointContents( pev->origin ); |
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const int contents = UTIL_PointContents(pev->origin); |
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MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin ); |
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WRITE_BYTE( TE_EXPLOSION ); // This makes a dynamic light and the explosion sprites/sound
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WRITE_COORD( pev->origin.x ); // Send to PAS because of the sound
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WRITE_COORD( pev->origin.y ); |
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WRITE_COORD( pev->origin.z ); |
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if( iContents != CONTENTS_WATER ) |
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{ |
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WRITE_SHORT( g_sModelIndexFireball ); |
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} |
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MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin); |
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WRITE_BYTE(TE_EXPLOSION); |
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WRITE_COORD(pev->origin.x); |
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WRITE_COORD(pev->origin.y); |
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WRITE_COORD(pev->origin.z); |
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if (contents == CONTENTS_WATER) |
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WRITE_SHORT(g_sModelIndexWExplosion); |
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else |
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{ |
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WRITE_SHORT( g_sModelIndexWExplosion ); |
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} |
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WRITE_BYTE( (pev->dmg - 50) * 5); // scale * 10
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WRITE_BYTE( 10 ); // framerate
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WRITE_BYTE( TE_EXPLFLAG_NONE ); |
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WRITE_SHORT(g_sModelIndexFireball); |
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WRITE_BYTE(static_cast<int>((pev->dmg - 50.0) * 5.0)); |
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WRITE_BYTE(10); |
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WRITE_BYTE(TE_EXPLFLAG_NONE); |
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MESSAGE_END(); |
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CSoundEnt::InsertSound( bits_SOUND_COMBAT, pev->origin, NORMAL_EXPLOSION_VOLUME, 3.0 ); |
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entvars_t *pevOwner; |
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if( pev->owner ) |
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pevOwner = VARS( pev->owner ); |
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else |
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pevOwner = NULL; |
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CSoundEnt::InsertSound(bits_SOUND_COMBAT, pev->origin, 1024, 3.0); |
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pev->owner = NULL; // can't traceline attack owner if this is set
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entvars_t* pOwner = VARS(pev->owner); |
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pev->owner = NULL; |
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RadiusDamage( pev, pevOwner, pev->dmg, CLASS_NONE, DMG_BLAST ); |
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RadiusDamage(pev, pOwner, pev->dmg, CLASS_NONE, 64); |
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if( RANDOM_FLOAT( 0, 1 ) < 0.5 ) |
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{ |
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UTIL_DecalTrace( &tr, 11 ); |
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} |
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if (RANDOM_FLOAT(0, 1) >= 0.5) |
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UTIL_DecalTrace(&tr, DECAL_SCORCH2); |
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else |
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{ |
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UTIL_DecalTrace( &tr, 12 ); |
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} |
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UTIL_DecalTrace(&tr, DECAL_SCORCH1); |
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switch( RANDOM_LONG( 0, 2 ) ) |
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switch (RANDOM_LONG(0, 2)) |
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{ |
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case 0: |
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/debris1.wav", 0.55, ATTN_NORM ); |
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EMIT_SOUND(edict(), CHAN_VOICE, "weapons/debris1.wav", 0.55, ATTN_NORM); |
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break; |
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case 1: |
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/debris2.wav", 0.55, ATTN_NORM ); |
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EMIT_SOUND(edict(), CHAN_VOICE, "weapons/debris2.wav", 0.55, ATTN_NORM); |
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break; |
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case 2: |
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/debris3.wav", 0.55, ATTN_NORM ); |
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EMIT_SOUND(edict(), CHAN_VOICE, "weapons/debris3.wav", 0.55, ATTN_NORM); |
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break; |
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} |
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pev->effects |= EF_NODRAW; |
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SetThink( &CGrenade::Smoke ); |
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SetThink(&CMortarShell::Smoke); |
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pev->velocity = g_vecZero; |
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pev->nextthink = gpGlobals->time + 0.3; |
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if( iContents != CONTENTS_WATER ) |
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if (contents != CONTENTS_WATER) |
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{ |
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int sparkCount = RANDOM_LONG( 0, 3 ); |
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for( int i = 0; i < sparkCount; i++ ) |
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Create( "spark_shower", pev->origin, tr.vecPlaneNormal, NULL ); |
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const int sparkCount = RANDOM_LONG(0, 3); |
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for (int i = 0; i < sparkCount; ++i) |
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{ |
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CBaseEntity::Create("spark_shower", pev->origin, tr.vecPlaneNormal); |
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} |
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} |
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} |
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void CMortarShell::BurnThink() |
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{ |
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UTIL_VecToAngles(pev->velocity); |
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pev->angles = pev->velocity; |
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pev->angles = UTIL_VecToAngles(pev->velocity); |
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pev->angles.x -= 90; |
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin); |
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WRITE_BYTE(110); |
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WRITE_BYTE(TE_SPRITE_SPRAY); |
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WRITE_COORD(pev->origin.x); |
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WRITE_COORD(pev->origin.y); |
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WRITE_COORD(pev->origin.z); |
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@ -168,8 +178,10 @@ void CMortarShell::BurnThink()
@@ -168,8 +178,10 @@ void CMortarShell::BurnThink()
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WRITE_BYTE(120); |
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MESSAGE_END(); |
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if(!((m_flIgniteTime + 0.2) >= gpGlobals->time)) |
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if (gpGlobals->time > m_flIgniteTime + 0.2) |
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{ |
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SetThink(&CMortarShell::FlyThink); |
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} |
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pev->nextthink = gpGlobals->time + 0.01; |
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} |
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@ -177,36 +189,35 @@ void CMortarShell::BurnThink()
@@ -177,36 +189,35 @@ void CMortarShell::BurnThink()
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void CMortarShell::FlyThink() |
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{ |
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pev->angles = UTIL_VecToAngles(pev->velocity); |
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pev->angles.x -= 90; |
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pev->angles.x -= 90.0f; |
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if(pev->velocity.z < 20 && !m_iSoundedOff) |
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if(pev->velocity.z < 20.0f && !m_iSoundedOff) |
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{ |
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m_iSoundedOff = TRUE; |
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EMIT_SOUND_DYN(ENT(pev), 2, "weapons/ofmortar.wav", 1, 0, 0, 100); |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/ofmortar.wav", RANDOM_FLOAT(0.8, 0.9), ATTN_NONE); |
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} |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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CMortarShell *CMortarShell::CreateMortarShell(Vector p_VecOrigin, Vector p_VecAngles, CBaseEntity *pOwner, int velocity) |
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CMortarShell *CMortarShell::CreateMortarShell(Vector vecOrigin, Vector vecAngles, CBaseEntity *pOwner, int velocity) |
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{ |
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CMortarShell *rocket = GetClassPtr( (CMortarShell *)NULL ); |
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rocket->Spawn(); |
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rocket->pev->gravity = 1; |
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UTIL_SetOrigin( rocket->pev, p_VecOrigin ); |
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rocket->pev->angles = UTIL_VecToAngles(p_VecAngles); |
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UTIL_MakeVectors(p_VecAngles); |
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rocket->pev->velocity = rocket->pev->velocity - gpGlobals->v_forward * velocity; |
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if (pOwner) |
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rocket->pev->owner = ENT(pOwner->pev); |
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return rocket; |
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CMortarShell *pShell = GetClassPtr( (CMortarShell *)NULL ); |
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UTIL_SetOrigin(pShell->pev, vecOrigin); |
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pShell->pev->angles = vecAngles; |
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pShell->m_velocity = velocity; |
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pShell->Spawn(); |
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pShell->pev->owner = pOwner->edict(); |
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return pShell; |
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} |
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#define SF_MORTAR_ACTIVE (1 << 0) |
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#define SF_MORTAR_LINE_OF_SIGHT (1 << 4) |
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#define SF_MORTAR_CAN_CONTROL (1 << 5) |
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#define SF_MORTAR_CONTROLLABLE (1 << 5) |
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class COp4Mortar : public CBaseMonster |
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{ |
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@ -224,44 +235,56 @@ public:
@@ -224,44 +235,56 @@ public:
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void EXPORT MortarThink(); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int ObjectCaps() { return 0; } |
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void PlaySound(); |
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float m_FireDelay; |
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BOOL m_tracking; |
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float m_minRange; |
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float m_maxRange; |
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float m_lastupdate; |
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float m_zeroYaw; |
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float m_lastFire; |
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float m_trackDelay; |
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float m_flExplodeTime; |
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int m_hmax; |
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int m_hmin; |
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int d_x; |
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int d_y; |
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float m_lastupdate; |
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int m_direction; |
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Vector m_start; |
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Vector m_end; |
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int m_velocity; |
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int m_hmin; |
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int m_hmax; |
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float m_fireLast; |
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float m_maxRange; |
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float m_minRange; |
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int m_iEnemyType; |
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int m_iUpdateTime; |
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float m_fireDelay; |
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float m_trackDelay; |
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BOOL m_tracking; |
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float m_zeroYaw; |
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Vector m_vGunAngle; |
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Vector m_vIdealGunVector; |
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Vector m_vIdealGunAngle; |
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float m_lastTimePlayedSound; |
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}; |
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LINK_ENTITY_TO_CLASS(op4mortar, COp4Mortar) |
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TYPEDESCRIPTION COp4Mortar::m_SaveData[] = |
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{ |
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DEFINE_FIELD( COp4Mortar, m_tracking, FIELD_BOOLEAN ), |
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DEFINE_FIELD( COp4Mortar, m_FireDelay, FIELD_FLOAT ), |
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DEFINE_FIELD( COp4Mortar, m_minRange, FIELD_FLOAT), |
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DEFINE_FIELD( COp4Mortar, m_maxRange, FIELD_FLOAT ), |
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DEFINE_FIELD( COp4Mortar, m_lastFire, FIELD_FLOAT), |
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DEFINE_FIELD( COp4Mortar, m_trackDelay, FIELD_FLOAT ), |
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DEFINE_FIELD( COp4Mortar, m_hmax, FIELD_INTEGER ), |
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DEFINE_FIELD( COp4Mortar, m_hmin, FIELD_INTEGER ), |
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DEFINE_FIELD( COp4Mortar, m_velocity, FIELD_INTEGER ), |
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DEFINE_FIELD( COp4Mortar, m_iEnemyType, FIELD_INTEGER ), |
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DEFINE_FIELD( COp4Mortar, m_vGunAngle, FIELD_VECTOR ), |
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DEFINE_FIELD(COp4Mortar, d_x, FIELD_INTEGER), |
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DEFINE_FIELD(COp4Mortar, d_y, FIELD_INTEGER), |
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DEFINE_FIELD(COp4Mortar, m_lastupdate, FIELD_FLOAT), |
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DEFINE_FIELD(COp4Mortar, m_direction, FIELD_INTEGER), |
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DEFINE_FIELD(COp4Mortar, m_start, FIELD_VECTOR), |
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DEFINE_FIELD(COp4Mortar, m_end, FIELD_VECTOR), |
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DEFINE_FIELD(COp4Mortar, m_velocity, FIELD_INTEGER), |
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DEFINE_FIELD(COp4Mortar, m_hmin, FIELD_INTEGER), |
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DEFINE_FIELD(COp4Mortar, m_hmax, FIELD_INTEGER), |
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DEFINE_FIELD(COp4Mortar, m_fireLast, FIELD_FLOAT), |
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DEFINE_FIELD(COp4Mortar, m_maxRange, FIELD_FLOAT), |
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DEFINE_FIELD(COp4Mortar, m_minRange, FIELD_FLOAT), |
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DEFINE_FIELD(COp4Mortar, m_iEnemyType, FIELD_INTEGER), |
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DEFINE_FIELD(COp4Mortar, m_fireDelay, FIELD_FLOAT), |
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DEFINE_FIELD(COp4Mortar, m_trackDelay, FIELD_FLOAT), |
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DEFINE_FIELD(COp4Mortar, m_tracking, FIELD_BOOLEAN), |
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DEFINE_FIELD(COp4Mortar, m_zeroYaw, FIELD_FLOAT), |
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DEFINE_FIELD(COp4Mortar, m_vGunAngle, FIELD_VECTOR), |
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DEFINE_FIELD(COp4Mortar, m_vIdealGunVector, FIELD_VECTOR), |
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DEFINE_FIELD(COp4Mortar, m_vIdealGunAngle, FIELD_VECTOR), |
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}; |
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IMPLEMENT_SAVERESTORE( COp4Mortar, CBaseMonster ) |
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@ -277,85 +300,120 @@ void COp4Mortar::Precache()
@@ -277,85 +300,120 @@ void COp4Mortar::Precache()
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void COp4Mortar::Spawn() |
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{ |
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float angle; |
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Precache(); |
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UTIL_SetOrigin(pev, pev->origin); |
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SET_MODEL(ENT(pev), "models/mortar.mdl"); |
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SET_MODEL(edict(), "models/mortar.mdl"); |
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pev->health = 1; |
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pev->sequence = LookupSequence("idle"); |
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ResetSequenceInfo(); |
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pev->frame = 0; |
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pev->framerate = 1; |
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m_tracking = FALSE; |
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m_lastupdate = gpGlobals->time + 0.5; |
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m_vGunAngle = Vector(0,0,0); |
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m_iUpdateTime = 0; |
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if(m_FireDelay < 0.5) |
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m_FireDelay = 5; |
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if (m_fireDelay < 0.5) |
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m_fireDelay = 5; |
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if(m_minRange == 0) |
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if (m_minRange == 0) |
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m_minRange = 128; |
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if(m_maxRange == 0) |
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m_maxRange = 3072; |
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if (m_maxRange == 0) |
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m_maxRange = 2048; |
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InitBoneControllers(); |
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angle = pev->angles.y + 180; |
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m_zeroYaw = UTIL_AngleMod(angle); |
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m_hEnemy = NULL; |
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m_vGunAngle = g_vecZero; |
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if (pev->spawnflags & SF_MORTAR_ACTIVE) |
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SetThink(&COp4Mortar::MortarThink); |
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else |
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SetThink(NULL); |
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m_lastupdate = gpGlobals->time; |
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m_flExplodeTime = gpGlobals->time + 5; |
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m_zeroYaw = UTIL_AngleMod(pev->angles.y + 180.0); |
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pev->nextthink = gpGlobals->time + 0.1; |
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m_fireLast = gpGlobals->time; |
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m_trackDelay = gpGlobals->time; |
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m_hEnemy = NULL; |
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pev->nextthink = gpGlobals->time + 0.01; |
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SetThink(&COp4Mortar::MortarThink); |
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} |
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void COp4Mortar::PlaySound() |
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{ |
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if (gpGlobals->time > m_lastTimePlayedSound + 0.12f) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/pl_grate1.wav", 1.0f, ATTN_NORM); |
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m_lastTimePlayedSound = gpGlobals->time + 0.12f; |
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} |
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} |
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void COp4Mortar::UpdatePosition(float direction, int controller) |
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{ |
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if(m_vGunAngle.y > 90) |
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m_vGunAngle.y = 90; |
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if (gpGlobals->time - m_lastupdate >= 0.06) |
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{ |
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switch (controller) |
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{ |
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case 0: |
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d_x = 3 * direction; |
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break; |
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if(m_vGunAngle.y < -90) |
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m_vGunAngle.y = -90; |
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case 1: |
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d_y = 3 * direction; |
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break; |
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} |
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if(m_vGunAngle.x > 90) |
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m_vGunAngle.x = 90; |
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m_vGunAngle.x = d_x + m_vGunAngle.x; |
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m_vGunAngle.y = d_y + m_vGunAngle.y; |
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if(m_vGunAngle.x < 0) |
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m_vGunAngle.x = 0; |
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if (m_hmin > m_vGunAngle.y) |
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{ |
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m_vGunAngle.y = m_hmin; |
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d_y = 0; |
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} |
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if(controller == 1) |
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m_vGunAngle.y += direction/2; |
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else |
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m_vGunAngle.x += direction/2; |
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if (m_vGunAngle.y > m_hmax) |
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{ |
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m_vGunAngle.y = m_hmax; |
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d_y = 0; |
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} |
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if(m_iUpdateTime >= 15) |
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{ |
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EMIT_SOUND_DYN(ENT(pev), 2, "player/pl_grate1.wav", 1, 0.8, 0, 100); |
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m_iUpdateTime = 0; |
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} |
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if (m_vGunAngle.x < 10) |
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{ |
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m_vGunAngle.x = 10; |
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d_x = 0; |
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} |
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else if (m_vGunAngle.x > 90) |
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{ |
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m_vGunAngle.x = 90; |
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d_x = 0; |
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} |
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SetBoneController(1, m_vGunAngle.y); |
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SetBoneController(0, m_vGunAngle.x); |
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if (0 != d_x || 0 != d_y) |
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{ |
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PlaySound(); |
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} |
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SetBoneController(0, m_vGunAngle.x); |
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SetBoneController(1, m_vGunAngle.y); |
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m_lastupdate = gpGlobals->time + 0.1; |
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m_iUpdateTime++; |
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d_x = 0; |
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d_y = 0; |
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m_lastupdate = gpGlobals->time; |
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} |
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} |
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void COp4Mortar::MortarThink() |
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{ |
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Vector pos, angle, vecTarget; |
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const float flInterval = StudioFrameAdvance(); |
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if(m_fSequenceFinished) |
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if (m_fSequenceFinished) |
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{ |
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if(pev->sequence != LookupSequence("idle")) |
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if (pev->sequence != LookupSequence("idle")) |
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{ |
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pev->frame = 0; |
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pev->sequence = LookupSequence("idle"); |
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@ -363,55 +421,75 @@ void COp4Mortar::MortarThink()
@@ -363,55 +421,75 @@ void COp4Mortar::MortarThink()
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} |
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} |
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DispatchAnimEvents(); |
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StudioFrameAdvance(); |
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DispatchAnimEvents(flInterval); |
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//GlowShellUpdate();
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pev->nextthink = gpGlobals->time + 0.1; |
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if(pev->spawnflags & SF_MORTAR_ACTIVE) |
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if ((pev->spawnflags & SF_MORTAR_ACTIVE) != 0) |
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{ |
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if(m_hEnemy == 0 || !m_hEnemy->IsAlive()) |
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if (!m_hEnemy) |
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{ |
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m_hEnemy = FindTarget(); |
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} |
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} |
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if(m_hEnemy != 0) |
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{ |
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vecTarget = Vector( m_hEnemy->pev->origin.x, m_hEnemy->pev->origin.y, m_hEnemy->pev->absmax.z); |
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CBaseEntity* pEnemy = m_hEnemy; |
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if((pev->origin - m_hEnemy->pev->origin).Length() <= m_maxRange) |
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if (pEnemy) |
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{ |
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GetAttachment(0, pos, angle); |
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const float distance = (pEnemy->pev->origin - pev->origin).Length(); |
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m_vIdealGunVector = VecCheckThrow(pev, pos, vecTarget, 700, 1); |
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m_vIdealGunVector.x =- m_vIdealGunVector.x; |
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m_vIdealGunVector.y =- m_vIdealGunVector.y; |
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if (pEnemy->IsAlive() && m_minRange <= distance && distance <= m_maxRange) |
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{ |
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if (gpGlobals->time - m_trackDelay > 0.5) |
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{ |
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Vector vecPos, vecAngle; |
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GetAttachment(0, vecPos, vecAngle); |
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m_vIdealGunAngle = UTIL_VecToAngles(m_vIdealGunVector); |
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m_vIdealGunVector = VecCheckThrow(pev, vecPos, pEnemy->pev->origin, m_velocity / 2); |
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m_trackDelay = gpGlobals->time; |
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} |
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AIUpdatePosition(); |
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} |
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m_vIdealGunAngle = UTIL_VecToAngles(m_vIdealGunVector); |
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if(m_hEnemy != 0 && gpGlobals->time - m_lastFire > 5 && (m_hEnemy->pev->origin - pev->origin).Length() > 710) |
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{ |
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EMIT_SOUND_DYN(ENT(pev), 2, "weapons/mortarhit.wav", 1, 0.8, 0, 100); |
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UTIL_ScreenShake(pev->origin, 12, 100, 2, 1000); |
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m_trackDelay = gpGlobals->time; |
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} |
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float speed = m_vIdealGunVector.Length(); |
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AIUpdatePosition(); |
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angle = m_vIdealGunAngle; |
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const float idealDistance = m_vIdealGunVector.Length(); |
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if(speed > 0) |
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{ |
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if(CMortarShell::CreateMortarShell(pev->origin, angle, this, floor(speed))) |
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if (idealDistance > 1.0) |
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{ |
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if (gpGlobals->time - m_fireLast > m_fireDelay) |
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{ |
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EMIT_SOUND(edict(), CHAN_VOICE, "weapons/mortarhit.wav", VOL_NORM, ATTN_NORM); |
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UTIL_ScreenShake(pev->origin, 12.0, 100.0, 2.0, 1000.0); |
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Vector vecPos, vecAngle; |
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GetAttachment(0, vecPos, vecAngle); |
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vecAngle = m_vGunAngle; |
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vecAngle.y = UTIL_AngleMod(pev->angles.y + m_vGunAngle.y); |
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if (CMortarShell::CreateMortarShell(vecPos, vecAngle, this, idealDistance)) |
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{ |
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pev->sequence = LookupSequence("fire"); |
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pev->frame = 0; |
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ResetSequenceInfo(); |
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} |
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m_fireLast = gpGlobals->time; |
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} |
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} |
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else |
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{ |
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m_fireLast = gpGlobals->time; |
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} |
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} |
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else |
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{ |
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pev->frame = 0; |
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pev->sequence = LookupSequence("fire"); |
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ResetSequenceInfo(); |
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m_lastFire = gpGlobals->time; |
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m_hEnemy = NULL; |
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} |
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} |
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} |
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@ -419,32 +497,102 @@ void COp4Mortar::MortarThink()
@@ -419,32 +497,102 @@ void COp4Mortar::MortarThink()
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CBaseEntity *COp4Mortar::FindTarget() |
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{ |
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CBaseEntity *pPlayer; |
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Vector BarretEnd; |
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Vector BarretAngle; |
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Vector targetPosition; |
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TraceResult tr; |
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CBaseEntity *pIdealTarget = NULL; |
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CBaseEntity* pPlayerTarget = UTIL_FindEntityByClassname(NULL, "player"); |
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if (!pPlayerTarget) |
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return pPlayerTarget; |
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m_pLink = NULL; |
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CBaseEntity* pIdealTarget = NULL; |
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float flIdealDist = m_maxRange; |
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Vector barrelEnd, barrelAngle; |
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GetAttachment(0, barrelEnd, barrelAngle); |
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if (pPlayerTarget->IsAlive()) |
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{ |
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const float distance = (pPlayerTarget->pev->origin - pev->origin).Length(); |
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if (distance >= m_minRange && m_maxRange >= distance) |
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{ |
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TraceResult tr; |
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UTIL_TraceLine(barrelEnd, pPlayerTarget->pev->origin + pPlayerTarget->pev->view_ofs, dont_ignore_monsters, edict(), &tr); |
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if ((pev->spawnflags & SF_MORTAR_LINE_OF_SIGHT) == 0 || tr.pHit == pPlayerTarget->pev->pContainingEntity) |
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{ |
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if (0 == m_iEnemyType) |
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return pPlayerTarget; |
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|
|
|
|
|
flIdealDist = distance; |
|
|
|
|
pIdealTarget = pPlayerTarget; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
const Vector maxRange(m_maxRange, m_maxRange, m_maxRange); |
|
|
|
|
|
|
|
|
|
CBaseEntity* pList[100]; |
|
|
|
|
const int count = UTIL_EntitiesInBox(pList, ARRAYSIZE(pList), pev->origin - maxRange, pev->origin + maxRange, FL_MONSTER | FL_CLIENT); |
|
|
|
|
|
|
|
|
|
for (int i = 0; i < count; ++i) |
|
|
|
|
{ |
|
|
|
|
CBaseEntity* pEntity = pList[i]; |
|
|
|
|
|
|
|
|
|
if (this == pEntity) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
if ((pEntity->pev->spawnflags & SF_MONSTER_PRISONER) != 0) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
if (pEntity->pev->health <= 0) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
if((pPlayer = UTIL_FindEntityByClassname(0, "player")) == NULL ) |
|
|
|
|
return NULL; |
|
|
|
|
CBaseMonster* pMonster = pEntity->MyMonsterPointer(); |
|
|
|
|
|
|
|
|
|
m_pLink = 0; |
|
|
|
|
if (!pMonster) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
GetAttachment(0, BarretEnd, BarretAngle); |
|
|
|
|
if (pMonster->IRelationship(pPlayerTarget) != R_AL) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
float dist = (pPlayer->pev->origin - pev->origin).Length(); |
|
|
|
|
if ((pEntity->pev->flags & FL_NOTARGET) != 0) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
if(pPlayer->IsAlive()) |
|
|
|
|
if (!FVisible(pEntity)) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
if (pEntity->IsPlayer() && (pev->spawnflags & SF_MORTAR_ACTIVE) != 0) |
|
|
|
|
{ |
|
|
|
|
if (pMonster->FInViewCone(this)) |
|
|
|
|
{ |
|
|
|
|
pev->spawnflags &= ~SF_MORTAR_ACTIVE; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
for (CBaseEntity* pEntity = m_pLink; pEntity; pEntity = pEntity->m_pLink) |
|
|
|
|
{ |
|
|
|
|
if(m_maxRange >= dist) |
|
|
|
|
const float distance = (pEntity->pev->origin - pev->origin).Length(); |
|
|
|
|
|
|
|
|
|
if (distance >= m_minRange && m_maxRange >= distance && (!pIdealTarget || flIdealDist > distance)) |
|
|
|
|
{ |
|
|
|
|
targetPosition = pPlayer->pev->origin + pev->view_ofs; |
|
|
|
|
UTIL_TraceLine(BarretEnd, targetPosition, ignore_monsters, dont_ignore_glass, ENT(pev), &tr); |
|
|
|
|
TraceResult tr; |
|
|
|
|
UTIL_TraceLine(barrelEnd, pEntity->pev->origin + pEntity->pev->view_ofs, dont_ignore_monsters, edict(), &tr); |
|
|
|
|
|
|
|
|
|
if((!(pev->spawnflags & SF_MORTAR_LINE_OF_SIGHT) || tr.pHit == ENT(pPlayer->pev)) && !m_iEnemyType) |
|
|
|
|
if ((pev->spawnflags & SF_MORTAR_LINE_OF_SIGHT) != 0) |
|
|
|
|
{ |
|
|
|
|
if (tr.pHit == pEntity->edict()) |
|
|
|
|
{ |
|
|
|
|
flIdealDist = distance; |
|
|
|
|
} |
|
|
|
|
if (tr.pHit == pEntity->edict()) |
|
|
|
|
pIdealTarget = pEntity; |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
pIdealTarget = pPlayer; |
|
|
|
|
flIdealDist = distance; |
|
|
|
|
pIdealTarget = pEntity; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
@ -459,40 +607,40 @@ int COp4Mortar::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, floa
@@ -459,40 +607,40 @@ int COp4Mortar::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, floa
|
|
|
|
|
|
|
|
|
|
void COp4Mortar::KeyValue(KeyValueData *pvkd) |
|
|
|
|
{ |
|
|
|
|
if(strcmp(pvkd->szKeyName, "m_hmax")) |
|
|
|
|
if(FStrEq(pvkd->szKeyName, "h_max")) |
|
|
|
|
{ |
|
|
|
|
m_hmax = atoi(pvkd->szValue); |
|
|
|
|
pvkd->fHandled = 1; |
|
|
|
|
pvkd->fHandled = TRUE; |
|
|
|
|
} |
|
|
|
|
else if(strcmp(pvkd->szKeyName, "m_hmin")) |
|
|
|
|
else if(FStrEq(pvkd->szKeyName, "h_min")) |
|
|
|
|
{ |
|
|
|
|
m_hmin = atoi(pvkd->szValue); |
|
|
|
|
pvkd->fHandled = 1; |
|
|
|
|
pvkd->fHandled = TRUE; |
|
|
|
|
} |
|
|
|
|
else if(strcmp(pvkd->szKeyName, "mortar_velocity")) |
|
|
|
|
else if(FStrEq(pvkd->szKeyName, "mortar_velocity")) |
|
|
|
|
{ |
|
|
|
|
m_velocity = atoi(pvkd->szValue); |
|
|
|
|
pvkd->fHandled = 1; |
|
|
|
|
pvkd->fHandled = TRUE; |
|
|
|
|
} |
|
|
|
|
else if(strcmp(pvkd->szKeyName, "mindist")) |
|
|
|
|
else if(FStrEq(pvkd->szKeyName, "mindist")) |
|
|
|
|
{ |
|
|
|
|
m_minRange = atoi(pvkd->szValue); |
|
|
|
|
pvkd->fHandled = 1; |
|
|
|
|
pvkd->fHandled = TRUE; |
|
|
|
|
} |
|
|
|
|
else if(strcmp(pvkd->szKeyName, "maxdist")) |
|
|
|
|
else if(FStrEq(pvkd->szKeyName, "maxdist")) |
|
|
|
|
{ |
|
|
|
|
m_maxRange = atoi(pvkd->szValue); |
|
|
|
|
pvkd->fHandled = 1; |
|
|
|
|
pvkd->fHandled = TRUE; |
|
|
|
|
} |
|
|
|
|
else if(strcmp(pvkd->szKeyName, "enemytype")) |
|
|
|
|
else if(FStrEq(pvkd->szKeyName, "enemytype")) |
|
|
|
|
{ |
|
|
|
|
m_iEnemyType = atoi(pvkd->szValue); |
|
|
|
|
pvkd->fHandled = 1; |
|
|
|
|
pvkd->fHandled = TRUE; |
|
|
|
|
} |
|
|
|
|
else if(strcmp(pvkd->szKeyName, "firedelay")) |
|
|
|
|
else if(FStrEq(pvkd->szKeyName, "firedelay")) |
|
|
|
|
{ |
|
|
|
|
m_FireDelay = atoi(pvkd->szValue); |
|
|
|
|
pvkd->fHandled = 1; |
|
|
|
|
m_fireDelay = atoi(pvkd->szValue); |
|
|
|
|
pvkd->fHandled = TRUE; |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
@ -502,58 +650,109 @@ void COp4Mortar::KeyValue(KeyValueData *pvkd)
@@ -502,58 +650,109 @@ void COp4Mortar::KeyValue(KeyValueData *pvkd)
|
|
|
|
|
|
|
|
|
|
void COp4Mortar::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) |
|
|
|
|
{ |
|
|
|
|
SetThink(NULL); |
|
|
|
|
|
|
|
|
|
if((pev->spawnflags & SF_MORTAR_CAN_CONTROL) && (pActivator->pev->origin - pev->origin).Length() < 170) |
|
|
|
|
if (useType == USE_TOGGLE && (!pActivator || pActivator->IsPlayer())) |
|
|
|
|
{ |
|
|
|
|
EMIT_SOUND_DYN(ENT(pev), 2, "weapons/mortarhit.wav", 1, 0, 0, 100); |
|
|
|
|
UTIL_ScreenShake(pev->origin, 12, 100, 2, 1000); |
|
|
|
|
if ((pev->spawnflags & SF_MORTAR_ACTIVE) == 0 && (pev->spawnflags & SF_MORTAR_CONTROLLABLE) != 0) |
|
|
|
|
{ |
|
|
|
|
//Player fired a mortar
|
|
|
|
|
EMIT_SOUND(edict(), CHAN_VOICE, "weapons/mortarhit.wav", VOL_NORM, ATTN_NONE); |
|
|
|
|
UTIL_ScreenShake(pev->origin, 12.0, 100.0, 2.0, 1000.0); |
|
|
|
|
|
|
|
|
|
Vector pos, angle; |
|
|
|
|
GetAttachment(0, pos, angle); |
|
|
|
|
angle = m_vGunAngle; |
|
|
|
|
float anglemod = pev->angles.y + m_vGunAngle.y; |
|
|
|
|
Vector pos, angle; |
|
|
|
|
GetAttachment(0, pos, angle); |
|
|
|
|
|
|
|
|
|
angle.y = UTIL_AngleMod(anglemod); |
|
|
|
|
angle = m_vGunAngle; |
|
|
|
|
|
|
|
|
|
if((CMortarShell::CreateMortarShell(pos, angle, this, 2000 - (m_vGunAngle.x * 12.25))) != NULL) |
|
|
|
|
{ |
|
|
|
|
pev->frame = 0; |
|
|
|
|
pev->sequence = LookupSequence("fire"); |
|
|
|
|
ResetSequenceInfo(); |
|
|
|
|
angle.y = UTIL_AngleMod(pev->angles.y + m_vGunAngle.y); |
|
|
|
|
|
|
|
|
|
if (CMortarShell::CreateMortarShell(pos, angle, pActivator ? pActivator : this, m_velocity)) |
|
|
|
|
{ |
|
|
|
|
pev->sequence = LookupSequence("fire"); |
|
|
|
|
pev->frame = 0; |
|
|
|
|
ResetSequenceInfo(); |
|
|
|
|
} |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
//Toggle AI active state
|
|
|
|
|
if (ShouldToggle(useType, (pev->spawnflags & SF_MORTAR_ACTIVE) != 0)) |
|
|
|
|
{ |
|
|
|
|
pev->spawnflags ^= SF_MORTAR_ACTIVE; |
|
|
|
|
|
|
|
|
|
m_fireLast = 0; |
|
|
|
|
m_hEnemy = NULL; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void COp4Mortar::AIUpdatePosition() |
|
|
|
|
{ |
|
|
|
|
if(m_hEnemy != 0 && (m_hEnemy->pev->origin - pev->origin).Length() < 710) |
|
|
|
|
return; |
|
|
|
|
if (fabs(m_vGunAngle.x - m_vIdealGunAngle.x) >= 3.0) |
|
|
|
|
{ |
|
|
|
|
const float angle = UTIL_AngleDiff(m_vGunAngle.x, m_vIdealGunAngle.x); |
|
|
|
|
|
|
|
|
|
if (angle != 0) |
|
|
|
|
{ |
|
|
|
|
const float absolute = fabs(angle); |
|
|
|
|
if (absolute <= 3.0) |
|
|
|
|
d_x = static_cast<int>(-absolute); |
|
|
|
|
else |
|
|
|
|
d_x = angle > 0 ? -3 : 3; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if(m_vIdealGunAngle.x == 270 && m_vIdealGunAngle.y == 0) |
|
|
|
|
const float yawAngle = UTIL_AngleMod(m_zeroYaw + m_vGunAngle.y); |
|
|
|
|
|
|
|
|
|
if (fabs(yawAngle - m_vIdealGunAngle.y) >= 3.0) |
|
|
|
|
{ |
|
|
|
|
m_vIdealGunAngle.x = 0; |
|
|
|
|
m_vIdealGunAngle.y = 0; |
|
|
|
|
const float angle = UTIL_AngleDiff(yawAngle, m_vIdealGunAngle.y); |
|
|
|
|
|
|
|
|
|
if (angle != 0) |
|
|
|
|
{ |
|
|
|
|
const float absolute = fabs(angle); |
|
|
|
|
if (absolute <= 3.0) |
|
|
|
|
d_y = static_cast<int>(-absolute); |
|
|
|
|
else |
|
|
|
|
d_y = angle > 0 ? -3 : 3; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if(m_vIdealGunAngle.x <= 0) |
|
|
|
|
m_vIdealGunAngle.x = 0; |
|
|
|
|
m_vGunAngle.x += d_x; |
|
|
|
|
m_vGunAngle.y += d_y; |
|
|
|
|
|
|
|
|
|
if(m_vIdealGunAngle.x > 90) |
|
|
|
|
m_vIdealGunAngle.x = 90; |
|
|
|
|
if (m_hmin > m_vGunAngle.y) |
|
|
|
|
{ |
|
|
|
|
m_vGunAngle.y = m_hmin; |
|
|
|
|
d_y = 0; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if(m_vIdealGunAngle.y > 165 && m_vIdealGunAngle.y < 270) |
|
|
|
|
m_vIdealGunAngle.y = -90; |
|
|
|
|
if (m_vGunAngle.y > m_hmax) |
|
|
|
|
{ |
|
|
|
|
m_vGunAngle.y = m_hmax; |
|
|
|
|
d_y = 0; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
else if(m_vIdealGunAngle.y > 90 && m_vIdealGunAngle.y < 165) |
|
|
|
|
m_vIdealGunAngle.y = 90; |
|
|
|
|
if (m_vGunAngle.x < 10.0) |
|
|
|
|
{ |
|
|
|
|
m_vGunAngle.x = 10.0; |
|
|
|
|
d_x = 0; |
|
|
|
|
} |
|
|
|
|
else if (m_vGunAngle.x > 90.0) |
|
|
|
|
{ |
|
|
|
|
m_vGunAngle.x = 90.0; |
|
|
|
|
d_x = 0; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (0 != d_x || 0 != d_y) |
|
|
|
|
{ |
|
|
|
|
PlaySound(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
SetBoneController(0, m_vIdealGunAngle.x); |
|
|
|
|
SetBoneController(1, m_vIdealGunAngle.y); |
|
|
|
|
SetBoneController(0, m_vGunAngle.x); |
|
|
|
|
SetBoneController(1, m_vGunAngle.y); |
|
|
|
|
|
|
|
|
|
m_vGunAngle = m_vIdealGunAngle; |
|
|
|
|
d_y = 0; |
|
|
|
|
d_x = 0; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
//========================================================
|
|
|
|
@ -571,9 +770,9 @@ public:
@@ -571,9 +770,9 @@ public:
|
|
|
|
|
int ObjectCaps() { return FCAP_CONTINUOUS_USE; } |
|
|
|
|
|
|
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
|
float m_direction; |
|
|
|
|
float m_lastpush; |
|
|
|
|
int m_direction; |
|
|
|
|
int m_controller; |
|
|
|
|
float m_lastpush; |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS(func_op4mortarcontroller, COp4MortarController) |
|
|
|
@ -620,7 +819,7 @@ void COp4MortarController::KeyValue(KeyValueData *pvkd)
@@ -620,7 +819,7 @@ void COp4MortarController::KeyValue(KeyValueData *pvkd)
|
|
|
|
|
if(FStrEq(pvkd->szKeyName, "mortar_axis")) |
|
|
|
|
{ |
|
|
|
|
m_controller = atoi(pvkd->szValue); |
|
|
|
|
pvkd->fHandled = 1; |
|
|
|
|
pvkd->fHandled = TRUE; |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
CBaseToggle::KeyValue(pvkd); |
|
|
|
|