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Do not detonate hand grenade after weapon switch.
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@ -103,6 +103,12 @@ void CHandGrenade::Holster( int skiplocal /* = 0 */ )
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pev->nextthink = gpGlobals->time + 0.1;
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}
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if( m_flStartThrow )
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{
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m_flStartThrow = 0;
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m_flReleaseThrow = 0;
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}
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EMIT_SOUND( ENT( m_pPlayer->pev ), CHAN_WEAPON, "common/null.wav", 1.0, ATTN_NORM );
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}
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